Hello, Mob Museum in Las Vegas, Nevada

The National Museum of Organized Crime and Law Enforcement, better known to the general public as the Mob Museum, is a museum that’s been a­round Las Vegas for over a decade now and is regularly rated as one of the better tourist attractions in the Valley. While my friend Dani was in town vis­it­ing, she wanted to stop by the museum, so I joined her yesterday.

Fortunately, we were both able to get discounted general admission tickets at US$16.95, I because I’m a local Las Vegas resident and Dani because she was a student. Regular admission costs $29.95 each, with deluxe and premier passes going as high as $48.95.

Dani took a photo of me sitting in an electric chair. Luckily, it was inoperable.

Adam Parkzer sitting in a replica electric chair

Back to some more normal museum things…

One of the floors of the museum had a little movie theater that played a short film about how that very room was previously a court used for questioning witnesses about mob activity. They even had a little concession stand outside and sold popcorn for people who wanted to enjoy a snack while enjoying the movie.

Back to even more normal museum things…

The later sections of the museum about casinos, fraud, money laundering, and tax evasion were interesting to me because of the background knowledge I have in legal and financial matters. I’ve studied a lot of these topics to ensure I have a comprehensive professional understanding of the topics for the purposes of running my own business and advising other businesses as a consultant, so it was nice seeing some historical real-world applications of this information.

My favorite part of the museum… was the random fish tank in the basement of the building. I’m not sure why it was even there, but I made some new fish friends.

The basement had a bar that served food and drink, which we visited but did not participate. The bar had a little glass window through which I snapped a photo of some of the equipment used to make moonshine.

At least with general admission tickets, the Mob Museum was an extremely traditional museum that was very display and text heavy. I think it was a good visit at the discounted price, but I’d say the value proposition gets a little bit questionable at full price. The most memorable museums have always had a high degree of interactivity, and it’s unfortunate that anything involving more than just a self-guided tour requires an upgraded tier of admission.

Out of the three available interactive experiences, none of them seemed particularly compelling to me—the crime lab and firearm training simulator are both things that I’ve done in a professional capacity, and the distillery tour and tasting wouldn’t have been relevant to me because I don’t drink alcohol. However, for someone who doesn’t have quite the background in law enforcement as I do, I think the two investigative activities could be fun.

 

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Hello, Meow Wolf’s Ωmega Mart at AREA15 in Las Vegas, Nevada

Back in December 2018, I attended a networking event in Las Vegas at AREA15. It was basically an empty warehouse at that time—I vaguely recall there being a lit-up sculpture of some sort at one end of the building, but otherwise, it was just a bunch of people standing around and talking. Back then, I had no idea what the building was, but I later found out that it was a retail and entertainment complex scheduled to open in December 2019.

December 2019 came and went, and because of new ideas being implemented into AREA15, it didn’t formally open to the public until September 17, 2020. Meow Wolf’s Omega Mart’s grand opening was on February 18, 2021, and since then, I regularly saw a steady stream of advertising and organic social media coverage about it. I knew I wanted to check it out at some point, but I wasn’t in a particular rush to do so.

Earlier today, my friend Dani flew in to Las Vegas for a vacation with her family, and one of the things she had on her list of tourist activities was Omega Mart. I figured this would be a decent time to explore the installment for the first time, so I joined in.

The first section of Omega Mart resembled a regular supermarket… but with a strange twist. I’ve heard other people describe it as “walking through a grocery store while on LSD.” There are a lot of very strange products, and there are random hints sprinkled around that indicate something might be wrong.

From the supermarket area, there were a few pathways to a hidden area in the rear that had a completely different vibe. This section was basically a giant multi-floor maze of illusions, mini-games, and other attractions.

For admission, Dani paid US$64.00 for a general admission ticket and I paid US$54.00 for a discounted locals ticket, for a total of US$118.00.

Because we went on a Saturday, it was packed with people. Dani upgraded her ticket for US$3.00 (on top of the ticket prices above) to add on a scav­enger hunt, but a lot of the special stations were already in use and also had a few people waiting in line. We originally thought the scavenger hunt was just a fun way to sprinkle in a few additional vid­eos into the experience, but we later found out that it was actually a full-blown alternate reality storyline.

I’m conflicted about what my final verdict is, on whether or not I liked Omega Mart. However, I do have a few thoughts which might provide some fur­ther insight on why I can’t decide whether or not I would recommend going to Omega Mart.

The quantity of people there was overwhelming. In Omega Mart’s defense, I am on the extreme end of introversion, so I might just be biased here and could possibly be exaggerating how busy it was, but I had difficulty focusing on things in front of me because of the number of people around me. There were many times when I felt like we had to “dodge” bigger crowds so we weren’t wasting time just waiting around. It felt like we were sort of being “pushed,” assembly line style, to each subsequent intersection in the aisles and hallways. Some of the lore involved discovering surprises, but it wasn’t very surprising when you’ve just watched two other people uncover the surprise, such as a secret passageway through a hidden door.

I went into the experience having no idea what was going on, and I felt very lost for the first hour or so. I knew that I had entered some insane grocery store and I found the puns on the grocery products funny, but it never occurred to me what I was actually supposed to be doing. By the time we found the strange passageway through a “freezer” into the rear section of the mart, I was very surprised because I did not expect that at all. If I had a better plan from the beginning, I think my experience would’ve been more positive.

The layout of the rear area is extremely confusing. I think it was intended to be built as a maze, so I think having a map would’ve defeated the purpose, but we were going around in circles trying to find new things while re-visiting areas we had already seen a few times. On top of that, there was a certain room that seemed to be the most important in progressing the lore of the alternate reality storyline… except they had a really thick fog machine running, so I got a pretty bad headache and wanted to get out of that room as quickly as possible.

I think a simple way to put all this is that the barrier of entry is a bit high. You have to know what Omega Mart is about and how you “win,” otherwise there is a decent chance that you will miss important clues and hints that lead you the “next tier” of the exhibit. I know for a fact that if I had a better idea of the big picture of Omega Mart, I would’ve had more intrinsic motivation to be patient and go through everything more carefully, but because I was in a more casual mindset, I missed out on a lot of the experience.

As a side thought, I also think there is a near-guaranteed chance that there are at least a few people who never even found the rear section behind the grocery store (which was like 80%+ of the content) and left upset, wondering why admission was so expensive.

Based on my experience today, I would consider Omega Mart to be a “two visit” kind of place. I’d say it requires more than one visit for the optimal ex­pe­ri­ence for most people, because I think a lot of the base “discovery” process happens during the first trip, and then you go into the second trip with a clear objective, knowing what you have to do to “emerge victorious.” I’d also say that it doesn’t require more than two trips, because Omega Mart is a ver­y comprehensive and (presumably) static alternate reality puzzle, and it’s not like a regular art museum where you can go back every season and they’ll rotate out the exhibits with new material.

If you’re visiting Omega Mart and you are only able to do one visit, be it because of budgetary or time or other reasons, there are two routes you can take. The first is to do a lot of research about Omega Mart online so you know what to do right as you show up… though keep in mind that this will probably spoil a lot of the twists and turns in the lore for you. The other option is to allocate four or more hours for your trip and go very, very slowly and carefully through everything, doing multiple passes of everything and making sure to stand in every line and not skip anything.

Apart from the friend I accompanied this time, there have been a few other people who wanted to go to Omega Mart with me, so I am willing to give it one more shot (though I think going on a weekend during peak times would be a dealbreaker). With that being said, it’s definitely not for everyone, and it’s not something I would go to again by myself unless I had literally completely run out of other fun activities to do in Las Vegas.

 

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Hello, Henry Cook Lookout Point via Stough Canyon in Burbank, California

During my previous trip to Hollywood-Burbank (during which I met a few cats and a goldfish), I arrived one day earlier than my planned festivities, not only because I like to have one buffer day for travel, but also because I wanted to go hiking in the Verdugo Mountains.

For those of you who know my friend Doug Wreden, you probably know how that went… rather than hiking, I instead got intercepted by Doug as I was about to walk into my hotel. I ended up taking part in one of his Twitch live streams where we went to ten fast food restaurants and did the “I’ll have what he’s having” challenge, wherein we re-order and try to finish anything and everything the previous drive-through customer purchases. Needless to say, the challenge took a very long time, and I did not have another opportunity to go hiking before departing SoCal.

That was a week and a half ago. I am in SoCal again now for unrelated reasons, and I decided this was a good chance to try that hiking trip again.

I hopped in my rental car (which, with great misfortune, ended up being a very small and uncomfortable Ford Mustang sedan instead of a pickup truck like I usually drive, because pickup trucks were about US$50/day more expensive), and drove up to the Stough Canyon Nature Center. From there, I got on Stough Canyon Mountain Way and started working my way up.

I headed over to hike after I landed from my afternoon flight and had already stopped by the hotel to check in, so it was already approaching sunset time by the time I made it to the trail. This had an interesting effect on the scenery, in that some areas were brightly illuminated and some were covered in dark shade, while others still had a mixture of both where the vegetation was casting long, sharp shadows on the ground.

As I got close to the summit, I connected onto Old Youth Camp Trail, then finally reached Overlook Trail all the way up to the Henry Cook Lookout Point. This opened up sweeping 180° views of the San Fernando Valley, Glendale, and the Los Angeles city skyline.

There was quite a bit of smog obstructing the view, which you’d expect from Los Angeles County, but overall, this was a very rewarding view relative to the ease of completing this very short hike.

I also met a very friendly lizard at the top.

I started my tracker a little bit late, so the distance on my map is a little short, but my GPS said the hike was 1.23 miles, or almost exactly 2 kilometers. The elevation gain was approximately 360 feet, or 110 meters.

I haven’t really been on a good hike for months, and I don’t think this even counts as a proper hike considering how short and easy it was, but it was nice to get out and exercise outdoors again, instead of on workout machines indoors in a gym.

 

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Hello Killdozer, Jones BBQ & Foot Massage, and Tortellini

This past weekend, I took a very quick trip to Southern California to meet up with my friend Doug Wreden while he was in town. While we were there, we visited some of Doug’s friends, and to my joy, I got to meet their pets.

One of the people we visited was his friend Dash, better known online as Altrive. He has two cats, one named Killdozer and another named Jones BBQ & Foot Massage. Yes, I confirmed with him that those were indeed their actual, real names.

Jones BBQ & Foot Massage is apparently only a few months old, and he is a very energetic little kitten. He spent a lot of time entertaining himself by dig­ging through a paper bag lying on the kitchen floor.

As you’d probably expect from trying to take pictures of a black cat, most of the photos I took of Jones BBQ & Foot Massage were big black blobs, and a lot of them were out of focus. I did my best to edit the raw data from my camera sensor to enhance some of the details of his body, while still trying to accurately portray the light-sucking void that was his hair.

Killdozer is a very well-behaved cat who was very curious and friendly within minutes of meeting me. He was fairly active and always on the move, but after about half an hour, he finally calmed down a bit so I could take some still shots of him.

Like a majority of very young kittens, Jones BBQ & Foot Massage didn’t mind getting picked up, so I made Doug take over as the photographer and had a little pho­to shoot.

Adam Parkzer holding a black kitten

Adam Parkzer holding a black kitten

At our next stop, Doug introduced me to Eric and Abby, better known online as PointCrow and AbbyBagel. Their pet is a goldfish named Tortellini. Yes, just like the pasta.

You can literally feel the 🤌 through his piercing eyes and arching frown.

 

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Hello, Welder Up in Las Vegas, Nevada

I know quite a bit about pickup trucks and like following pickup truck news, but I’m not much of a car fan, and I’m definitely not much of an old car fan. As someone who likes the rapid advancement of technology, I never really saw the magic in classic vehicles.

Considering that my preferences expose me to a fairly pigeon-holed breadth of vehicles, I decided that would be a great reason to go to a rat rod mu­se­um, featuring cars that are intentionally built to look old, unfinished, and worn down—something that I otherwise wouldn’t actively seek out for hob­by purposes. My museum of choice was Welder Up, which apparently also has a television show on the Discovery channel.

They definitely went all-in on the rat rod vibe. There were also a few specially-themed vehicles with incredible craftsmanship and attention to detail.

This museum was unusually light on text and descriptions. There was one placard at the beginning describing the “cancer car,” which was designed to visualize the stages of progressing through cancer. But otherwise, none of the other vehicles on display had backstories, which I found to be unfortunate, because there were some very unique and interesting cars that I would have liked to learn more about.

Admission was US$5.00, which is extremely low for a Las Vegas museum, but the ticket price was proportional to the size of the museum—it was rel­a­tive­ly small, with one warehouse area and a few additional vehicles on display outdoors. It took me a little bit over half an hour to go through every­thing, and I thought it was a nice pit stop between some of my other errands I was running in the neighborhood.

 

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The Adam Parkzer and Doug Wreden World of Warcraft: Classic hardcore saga

Starting in mid-April, I joined my friend Doug Wreden in playing World of Warcraft: Classic hardcore.

For those who are unfamiliar, hardcore mode, also known as “perma-death,” is a modified way of playing a game that enforces various additional re­stric­tions, the most iconic of which prohibits you from ever dying, consequenced by being forced to delete your character. WoW Classic doesn’t have an official hardcore mode, but there is a fan-made add-on that implements the functionality, which Doug and I used.

Here is our saga.

 
I joined World of Warcraft during Mists of Pandaria and never played Classic. I’m not really a fan of classic games in general—I appreciate the quality-of-life improvements that game developers add to modern-day games, so I usually don’t go out of my way to play older games unless they are particularly nostalgic. With that being said, Doug somehow convinced me to join him on a duo adventure of WoW Classic hardcore.

Doug really wanted to play Druid, which limited us to the Night Elf race. My first character was a Hunter named Parkzerect, a combination of “Parkzer” and “erect,” because this is hardcore.

We got to level 2, at which point, Doug got bored of the Night Elf leveling zone and proposed bum-rushing our way to the Human leveling area. I didn’t know what that meant, but I agreed; we set off on our journey and promptly died to a level 20+ Young Wetlands Crocolisk.

For our second attempt, I made a Hunter named Parkzerecter, a combination of “Parkzer” and “erecter,” because we were just getting started and I was even more ready than before. After six levels, I discovered that clearly was not the case, because I sort of just randomly forgot to keep track of my health bar and died to a Vicious Grell, ending our run.

I’m not great at World of Warcraft: Classic, but I play a ton of MMORPGs. I was pretty tilted at my method of death, which I found to be inexcusable due to how basic and easily-preventable it was. To express my frustration, I named my next character Parkzerblind.

Insanity is doing the same thing over and over again, expecting a different result. We were both insane. We tried the bum-rush strategy a second time and promptly died to another Young Wetlands Crocolisk.

… Insanity is doing the same thing over and over again, expecting a different result. We tried the bum-rush strategy a third time on my fourth character, a Hunter named Pogzer because of how Pog it was to die over and over again.

As you’d expect… we were NOT insane, because this time, we died to some sort of strange swamp beast and not a Crocolisk. Very Pog.

In the spirit of actually not being insane, Doug came up with a different strategy to make it to an alternative leveling zone on our fifth characters—we swam. I put Doug on follow and he piloted himself and my Rogue Dogpit for literally 50 minutes through the ocean.

Miraculously, this was a successful journey. I’m generally a Shadow Priest one-trick pony and I know basically nothing about any other class, so the Rouge leveling experience was novel. One of my favorite parts about Rogue was its instant-cast ability, which was very convenient for tagging quest mobs.

There was one situation where a lot of other players were standing in an orderly line waiting for a spawn, and when Doug and I arrived, we joined the line. The line soon degenerated into chaos after some inconsiderate people showed up and tried to cut in line. Hilariously, after I realized there was no point in being respectful anymore, I said aloud, “I guess there’s no line anymore” … and then promptly proceeded to catch, tag, and steal the next spawn of the quest monster, effectively saving us potentially upwards of 20 minutes of waiting, had everyone else decided to continue using the line system.

We successfully made it to level 10, upon which I did the Rogue class quest. While doing the class quest, I had to find a treasure map, so I walked up to the target holding the loot and started attacking it. Suddenly, four Defias Bodyguards spawned out of nowhere and started attacking me.

I shrieked out to Doug for assistance, and he healed me… rerouting monster enmity to himself. Tanking four level 10 monsters as a level 10 is never great news, and unsurprisingly, he died. After their successful assassination, the guards went back to targeting me, and I died as well, ending our run.

So what happened? Apparently, I wasn’t supposed to attack the monster that had the treasure map. Instead, I was supposed to use my Stealth to enter his house undetected and use my Pickpocket ability to steal the treasure map. My lack of game mechanic knowledge caused our deaths, which was dis­ap­point­ing.

As a side note, remember how, in our second attempt, I died because I wasn’t paying attention to my health? I fixed that by installing an add-on that lets me create custom alerts. Now, when I descend below 40% health, an airhorn blares and the words “YOU ARE LITERALLY TROLLING” and “RUN AWAY” appear and start bouncing on my screen (which you will see in the next screenshot). It has been incredibly useful.

Doug and I were both pretty bummed that we lost our run just because I didn’t know a particular game mechanic and the quest text wasn’t explicitly clear about what I was supposed to do, so we booted up our sixth attempt with Dogspit the Rogue.

We made it to level 11, one level higher than before… but we died when Doug jumped into a pit to attack a melee quest mob and ended up taking too much damage from two additional rangers. I didn’t see them hiding behind terrain, but Doug said he did notice them, though it didn’t occur to him that they would deal so much damage.

I further compounded the problem by not properly focus-firing the lowest-health target—I thought I had killed the melee enemy and started sprinting towards the ranged ones, but apparently, I either missed my attack or canceled my attack animation and the melee enemy survived with a sliver of health, giving it enough time to make Doug flinch during his heal cast time and die by a margin of milliseconds.

At this point, we wanted to give up and refused to give up at the same time.

Attempt seven was Drooid the Hunter, which we managed to bring to level 12 (yet again, another one level higher than before), but failed our run when Doug… uh… drowned to death.

Attempt eight was Driud the Hunter, and at this point, both of us were pretty frustrated and mildly tilted. This death was very similar to our second attempt when I randomly died to a Vicious Grell; Doug ended up getting greedy and pulled a quest mob with a slow respawn timer while he was already under attack by a monster, and through a combination of unlucky respawns of regular mobs and falling under attack by even more enemies, we died.

Out of sheer stubbornness, we kept trying. It was infuriating that we kept on dying right after finishing the introductory zone, and we really wanted to get to level 20 and clear at least one dungeon. I created Dogmilk the Hunter to adventure together with Doug’s Druid Dogcheese for our ninth attempt.

At this point, as you’d expect, the Night Elf leveling zone was very, very boring. Luckily, there was apparently a Peggle add-on for World of Warcraft: Classic, which I eagerly installed. Doug has played a lot of Peggle, but this was my first time trying it. I got instantly hooked and proceeded to clear (all the orange pegs) and full clear (all the orange and blue pegs) every single one of the 13 levels in two days.

Peggle made leveling from 1 to 10 much more bearable, but it also came with its own risks… I got so invested into Peggle that I almost got our run dis­qual­i­fied three times. The first was when I was too busy playing Peggle to notice that I had to pick up the Stormwind flight path, and a few hours lat­er, Doug flew back to Stormwind while I was still stranded in the questing area (which is a problem, because both duo characters have to remain in the same zone and only have a 10-minute grace period). The second was when I was too busy playing Peggle to notice that Doug had logged out already to take a break for dinner (which is a problem, because both duo characters must be online together at all times in order for the duo run to be valid). The third was when I was too busy playing Peggle to notice that my ship had arrived back in town after Doug had finished his Druid-specific class quest, and I nearly kept riding the ship to the next destination.

I started actually having a lot of fun after we got past level 13 and realized we weren’t going to continue the “die after one more level” curse.

Doug and I also got much better at coordination, and we managed to survive multiple seemingly impossible situations, one of which involved being un­der attack by six enemies at the same time due to a combination of miscommunication, poor timing, bad respawn luck, and unexpectedly high aggro ranges.

After we got to the mid- to late teens in level, it felt like we actually had agency over our own lives, and if we played with good skill and synergy, we could survive sticky situations without feeling utterly helpless. I had a pet with Growl that I could use to juggle tanking aggro, we had multiple healing and buffing items to use at our disposal, and we had crowd control spells to slow or disable the enemies while we kited away.

 
So… we did it. We made it to level 20 and cleared both Deadmines and Wailing Cavern. I screen recorded our first dungeon to preserve the memory, and I live streamed our second dungeon on Twitch as my first stream in over 8 months.

Our Deadmines run went extremely smoothly because we had a highly competent and overqualified team, but our Wailing Cavern run was a lot more dicey, which made it far more interesting. I also enjoyed streaming again, and it was nice seeing and recognizing some old usernames from several years ago back when I used to stream more regularly, as well as a lot of new usernames from Doug’s community who joined in to watch.

Now that we finally achieved our goal, we’re both going to take a short break from obsessively grinding WoW Classic, but it’s definitely something we’re going to keep alive little-by-little over time to see just how far we can manage to take our characters.


Edit (May 28, 2023):

It hasn’t been too long since we cleared the dungeon, but unfortunately, our run has come to an end. We made it up to level 24, and while we were clear­ing some mobs in a(n apparently) dangerous area of Redridge Mountains, neither Doug nor I saw a patrolling group of enemies nearby. We were al­read­y en­gaged in combat with a few enemies, and by the time the patrolling group came into our field of vision, they had already aggroed onto Doug and beat him down pretty quickly, upon which I also fell shortly afterwards.

And with that, our World of Warcraft: Classic adventure comes to an end. We don’t want to try from scratch again anytime soon, but there are some ru­mors that an official version of hardcore mode may be coming to World of Warcraft: Classic, so if that happens, then we may make our return for at­tempt #10.

 

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