Temporarily disabled … should be permanent

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Our prayers have been answered, at least temporarily.

League of Legends - Riven disabled

Riven, the most overpowered champion in League of Legends, and one of two champions that does not be­long in the game (the other being Yasuo), has been temporarily disabled. It should obviously be per­ma­nent, but I guess the world isn’t perfect.

With four gap closers, two forms of hard crowd control, a defensive ability that scales off of an offensive stat, a basic attack modifier with every skill, a mechanic called animation canceling that makes her look buggy and isn’t described in any tooltip, burst damage equivalent to an assassin, and unlimited sustain­ability at no strength reduction after purchasing life steal due to no resource limitations – it is as stupid as it sounds.

Xypherous, the designer responsible for giving birth to Riven, seems to really enjoy making changes to the game that piss people off (or at the very least, me).

He’s the creator of Nautilus, the tank with four forms of crowd control and an ultimate that basically crowd controls someone for several seconds as they watch in terror at the advancing depth charge that’s about to throw them airborne. Not to mention most people running away, behind their allies, and screwing over their entire team in the process.

He’s the creator of Lulu, the wildly underrated support that’s just as good as Janna at denying the ene­mies, but also deals several times more damage than her.

And of course, he’s responsible for reworking Heimerdinger and changing the champion that I loved.

I miss you, pre-rework Heimerdinger.

(This post isn’t endorsed by Riot Games and doesn’t reflect the views or opinions of Riot Games or any­one officially involved in producing or managing League of Legends. League of Legends and Riot Games are trade­marks or registered trademarks of Riot Games, Inc. League of Legends © Riot Games, Inc.)

 

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Reactions to HotS Patch Notes for September 8, 2015

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My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
 

Version 13.3 of Heroes of the Storm is here, and Blizzard posted all the changes in the latest patch notes:

Heroes of the Storm Patch Notes (Image)

Heroes of the Storm Patch Notes – September 8, 2015 (via Battle.net)

There are nowhere near as many changes in this patch as there were in the last one.

  • No more Treasure Goblins

    I honestly didn’t really like the Treasure Goblins. I hate things that act cowardly, can’t really do any­thing, and just run around being a nuisance. I’m sure you can agree that Treasure Goblins are ex­act­ly that.

    But, the actual concept of earning an extra 100 gold one time each day is something that I did like. If you’re looking to unlock all the heroes and a good number of master skins, the gold cost is astronomically high if you don’t spend real money on the game.

    Not only did this 100 gold help quicken that process, it also encouraged people to sign in and play, even if it was just for one Versus A.I. game to get the daily gold bonus.

    Heroes of the Storm is more-or-less my favorite game right now, so I almost always find time to play every­day. But, on days when I’m too busy to play even a single game, during the Treasure Gob­lin event, I would literally delay my sleeping time by 15 minutes so I can sign in to play a bot game and get my 100 gold.

    Now that this promotion is over, I have no external motivation to play every single day, because daily quests can stack up to three at a time. I’m sure that I’m not the only one who feels this way, so I’m guess­ing that the end of this event will mark a slight drop in play.

    Although the Treasure Goblins themselves were annoying, integrating this win-of-the-day concept into a treasure hunt was innovative and well done. I’m just hoping that it will come back soon for the next event in a similar fashion, because a win-of-the-day mechanic is present in a lot of dif­fer­ent games, and their presence is well-justified.

  • Rexxar

    Unfortunately, the new hero wasn’t available for play on the PTR before he was released this time, so I wasn’t able to get a chance to preview the hero and see how he is played.

    Based on the descriptions, he seems like an innovative character, as “tank” and “ranged” generally don’t go together.

    After watching the videos, I wonder if Rexxar himself will act like a tank, or if Misha will fill that role and Rexxar himself will act more like a support/utility character.

    When we think about warriors and tanks, we normally think about bulky melee characters who either stand in the way of their damage dealers to protect them, or dive into the opponent’s back­line and disrupt the enemy damage dealers.

    I wonder if Rexxar will fill the second role of tanks and use his kit to disrupt assassins and spe­cial­ists. He would particularly excel at this because of his range, as the enemy’s tanks would have a slightly harder time peeling off Rexxar because he can abuse his spacing advantage.

  • Ranked mode restricted to parties of one and two

    I initially found it very strange when people were able to play ranked in groups of three and four.

    A critical element of MOBAs is a player’s ability to work together as a team. Your rank is the av­er­age of all of your skills, and teamwork is one of them. Thus, if you have Rank 1 mechanics but you’re absolute trash at working with your allies, you’ll obviously be ranked a lot lower.

    I was upset that someone would be able to completely bypass this requirement of teamwork by grouping together as a party of four and ranking up the ladder. This person, who deserves to be lower than Rank 1 due to their poor teamwork, is able to nearly eliminate that element of gameplay simply because they’re playing with a large group of people with whom they’re already familiar.

    Now that ranked play can only be solo or duo queued, it puts the appropriate importance back on adapting to allies, being flexible in playstyle and strategies, and working together as a team.

    Although I love playing MMOs and RPGs, and I’ve been playing them for longer than I’ve even known about the existence of MOBAs, I find games like Heroes of the Storm and League of Legends particularly interesting due to the facet of ally interaction.

    Being a human psychology enthusiast, I find enjoyment in learning about different kinds of people I meet in-game, manipulating their emotions, and making them go on reverse tilt – basically, figuring out how to make them feel great and more motivated to perform. I’m glad that the effort I put in this will pay off even more now in Heroes of the Storm ranked games.

  • Player reports and silence penalty

    I’m pretty much indifferent about the silence penalty. I actually prefer people getting suspensions and bans instead of chat restrictions. If anything, a chat restriction will make people start to think that verbal harassment isn’t that huge of a deal, because all you’ll get is a silence penalty instead of a ban.

    But, regardless of the punishment used, the one thing I’m still waiting for is report feedback.

    League of Legends sort of had something like this through their tribunal system, where people would vote on cases as to whether or not the culprit should be punished. After a final decision was processed by a Riot staff member, the voter would be notified as to whether or not (s)he voted with the majority. Unfortunately, the tribunal rework became a complete, disastrous pile of trash of a failure, and there is now no longer community involvement in the decision-making process of be­hav­ior­al punishments. (If you’re not familiar, the tribunal went down for a “rework” and never came back.)

    Finding out that you contributed to making the community a better place is extraordinarily re­ward­ing, and in one case, I decided to give myself my own satisfaction.

    If you’ve been following my gaming for a long time, you might know that I have issues with League of Legends where it feels extremely unfun and counterintuitive to the purposes of gaming. Re­gardless, I still occasionally go back to play a game here and there to make sure I’m caught up with the changing meta (which is helpful for casting).

    On one of my first games back after a long break, there was one person whose name was some­thing along the lines of “I Never Roam” and they pretty much single-handedly made the gaming experience terrible for the other nine players on the battlefield (because he had a particular liking to using all-chat).

    At the end of the game, I reported him, and put a pretty detailed description in the report box as to what he did to make me never want to play League of Legends ever again.

    I then proceeded to forget about this person for several weeks, until I was looking through my ranked game history and recognized his username. I decided to click on his profile to see if my report made a difference.

    At first, it seemed like he was still playing like normal – he must be an addicted League of Legends player, because he plays just as much as a professional player would (but is still somehow stuck in low gold). But then, as I scrolled down his match history, I noticed something.

    For a duration of exactly seven days, he did not play any games. At the end of this seven-day period, he started playing several games every day again.

    I’d like to think that the reason for this was because he received a seven-day suspension as a consequence for his behavior. I wasn’t able to figure out for sure (maybe he was out of the country for seven days because karma decided it was time for his grandmother to die in his native country). But it’s still satisfying that such a thing could’ve happened as a result of me clicking the Report button.

    It would be pretty amazing if Blizzard could implement some kind of system like this where they can notify their players for sure whether or not their report made a difference.

    Sure, it might be difficult to add this feature to the report system, but I think the time spent on it would be worth it, as it would be an overall boost to playerbase morale, and a deterring effect for people who think it’s okay to cause problems in game.

That’s all I have to say for these patch notes. One last notable change is with Kael’thas’ Chain Bomb, but I’m not good enough with that hero to immediately know what kind of gameplay changes it will introduce. Even though my Kael’thas has been leveled up to 9, I actually only play him during free week … and I still don’t know what I’m doing with him.

 

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Jester Wins!

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I’ve been pretty busy with a lot of other stuff lately – I’ve been committing really hard on a few small projects, rather than spreading myself out across a ton of projects and not really focusing hard on any of them.

As a result, I’ve had a lot less time for casual gaming.

But, I’ve still had a bit of time lately to get in a few games of Town of Salem here and there.

Today’s first screenshot shows how selfish of a doctor I apparently am. I decided to self heal on a night where someone confirmed I was the doctor and I felt like I would be murdered overnight.

Town of Salem - Doctor Achievements

I was correct in predicting that I would be attacked, and I got two achievements from it – one for self-healing successfully for the first time, and one … for healing someone successfully in general.

My second screenshot was an interesting game where I was the serial killer. On the final day, I was left standing with two other people – the jester and lookout. I somehow convinced the lookout that the jester was the serial killer, and we voted him up for lynching.

I didn’t want to be seen as suspicious, so I initially voted guilty, but planned on removing my vote so I couldn’t get haunted the following night for lynching the jester. Unfortunately, my vote removal didn’t go through in time.

That night, I obviously killed the lookout, and the jester killed me. This resulted in there being nobody left standing as the game ended, and a sign popping up that said “Jester Wins.”

Town of Salem - Jester Wins

Also, if you notice from the screenshots, my name was “Not So Gramp,” and there was another person named “Not So Grump.” I copy other people’s names and change one letter to throw people off and cause more confusion in my games (which makes them a lot more fun and interesting).

I think that, in this particular game, this name trickery saved my life.

Within the first few days, I was accused of being the serial killer, but “Not So Grump” was the one who ended up getting voted up for lynching. After the town realized they had lynched the framer, they seemed satisfied and appeared to have forgotten that they were actually trying to vote up the serial killer.

 

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Heaven’s Gate, reenacted in Town of Salem

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Eight people dead on the first night, two townspeople left standing.

The best part is that, somehow, at the end of the game … the serial killer won.

 

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Nova is devastating if you can’t spot stealth

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Back when I first played Heroes of the Storm, I played quite a bit with Ed, who you may know as Grainy­rice.

This was during a Nova free week, and Ed appeared to have fallen in love with Nova. He played her every game.

Not long after, Ed stopped playing Heroes of the Storm. Because of this, I will most likely remember him as the Nova player.

Unfortunately … he was awful.

He would come to my lane, sit inside a bush, and wait for the perfect moment. The perfect moment obviously didn’t come, because he needs to take the initiative to set up a situation and reposition himself to deal damage. So, because the perfect moment didn’t happen, he would just walk away.

A minute or so later, he would come back, and do the same thing. Sit in the bush, do absolutely nothing, then go to a different lane.

I eventually got so infuriated at his stupidity that I told him to always do something when he comes to my lane, and never to just sit there in stealth doing nothing.

So he did. He came to my lane, sat there for an extremely long time, watched me fight and still did nothing … then sniped a minion, mounted up, and left my lane.

I was a little upset when Ed stopped playing Heroes of the Storm because I had one less friend with whom I can play the game and gain 50% bonus experience for my matches.

But then I think back to these matches, remember how awful Ed was at Nova, and then my sadness all goes away.

Fast forward a good amount of time and I start playing Heroes of the Storm a lot more seriously, grinding my way up to Level 40 and Rank 1.

During my journey, I encountered a lot of Novas, but most of them were also terrible. They would walk out of the bush to gank me, but I would see the shimmer of their stealth, hit them with a skillshot to reveal them, then pummel them with ten times more damage than she dealt to me. Nova was basically ganking her own self by coming to my lane.

So, as you can imagine, I’ve always had a pretty bad impression of Nova. I assumed she just wasn’t really that great of a hero.

… Until I started playing her myself.

If you can spot stealth heroes, Nova doesn’t really become much of a problem when you’re just regularly laning. But, when you’re already engaged in a fight, it becomes a lot harder to keep track of her because you’re so focused on trading damage and using abilities. That’s when Nova can go in and get the kill.

If you can’t spot stealth heroes, then you’re basically screwed in the hands of a skilled Nova. There isn’t really much more to say about that.

During early- and mid-game, when I play Nova, I stomp on most people. I keep track of who can see stealth and who can’t, and target those who can’t. Once I’ve devastated them enough that they hide behind their wall of turrets, I go to those who can see stealth and be a little bit more patient, waiting for them to be distracted by something before going in.

But I always encountered a problem. My late-game performance always went downhill. I could barely as­sas­sinate anyone for some reason, and I couldn’t figure out why.

But then, I discovered the importance of clones and the clone-related talents.

I’ve always thought that using her clone was a waste of mana. Why not just go in, use your damage, then walk out? What’s the point of the clone?

Well apparently, a lot of people don’t realize that Nova’s clones don’t have markings on the mini-map, and a lot of people focus down and try to kill the clones. On top of that, once you get the damage talents, the clones do enough damage to make up for the small bit of health with which your victim would have otherwise survived.

I started using my clones more intelligently, placing them down first and/or revealing my stealth at the same time as my clones so three Novas pop up at the same time, and the confusion factor has really been helping me out. The clone damage is just a bonus on top of that.

Since taking clone talents and managing my clone ability usage, my Nova performance has increased drastically.

I took a pretty funny screenshot of Quick Match grouping me with three supports.

Nova with three supports

(Click to enlarge)

Although I haven’t been streaming or uploading videos of any Nova games because I consider them practice games and I’m still learning Nova, I think I’m going to get there soon.

 

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Winning as Executioner in ToS is probably the most satisfying feeling

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My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
 

A few days ago, I posted about how I was having a lot of fun playing Town of Salem. I posted screenshots of winning my first games as jester and serial killer, and today I have one of my first victory as ex­ecu­tion­er.

Town of Salem - Executioner victory

(Click to enlarge)

That screenshot is taken at the end of the game, when I was one of the last men standing with the serial killer and godfather.

Although both the mafia and serial killer helped me lynch my target, I decided to side with the serial killer because she was the one who had a more significant vote during the final lynch.

As executioner, if your target does not die during the night and you successfully convince the town to lynch him, you will remain as a victorious executioner, maintaining your night immunity.

On top of that, once your target is lynched, it usually doesn’t really matter if you tell them that you’re the executioner, seeing as you’ve already won the game (and you keep your victory, even if the town decides to lynch you). The only reason you wouldn’t want to tell the town your true identity is if you’re secretly trying to side with someone, or if you just want to troll the players.

This puts you in a position of extreme power, and makes winning with executioner extremely satisfying. Earning your victory basically puts you above everyone else, and in return for your efforts, you basically get like a “cheat code” activation for the rest of the game.

I also have a screenshot of a later game, where I managed to get my target lynched on the second day, and earned an achievement:

Town of Salem - Executioner - Quick Execution

(Click to enlarge)

The strategy I used for that game is claiming that I was the lookout. I capitalized on Troll and Spence’s deaths. Spence’s will said that he had visited Troll, who had died to the serial killer. I stated, “I think that lame duckface is the serial killer, because Spence and lame duckface visited Troll last night.”

Luckily for me, lame duckface wasn’t that great in his defense, so it made it a lot easier for me. He seemed more confused than anything as to why the town was lynching him when he hadn’t done anything so far – it’s possible that he missed me calling him out.

Although Town of Salem isn’t as high-action and high-intensity as some other games I play, it’s a good game to relax with, and I will most likely continue hopping on once a day to get my win of the day and have fun tricking other people in-game.

 

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