Playing some more Town of Salem

This post is over 10 years old and may contain information that is incorrect, outdated, or no longer relevant.
My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
 

Back in January of this year, Ed and I started playing Town of Salem, a browser game where you and a group of players live together in a town and try to figure out who the killers are.

There are townspeople, mafia members, and independent/chaos killers (like serial killers and arsonists). The townspeople need to find out who the killers are and lynch them (or kill them during the night if they’re a jailor/vigilante/veteran). The killers need to kill everyone not associated with them.

Members of the mafia know who other mafia members are; apart from that, everyone’s role is a secret.

Eight months later, I’ve gone back to this game, and I’m actually having quite a bit of fun with it.

I didn’t even realize this, but apparently, back when I played Town of Salem in January, it was still in beta. It seems like the game is now in its first regular release, as it’s available on Steam.

It’s normally a free browser game, but I decided to get it on Steam as well because I have so much fun playing it. If you buy it on Steam, it costs $4.99, but you get $5 worth of in-game currency (coins, I think they’re called) to purchase aesthetic/cosmetic character overrides and other items in the shop.

Recently, I had my first two victories as a jester. A jester is part of the independent/chaos killer group, and is a maniac whose dream is to get publicly lynched. If you succeed your goal, you get to rise from the dead and kill someone who voted against you and said you were guilty of being a killer.

I managed to deceive the town into thinking I was someone dangerous. As you can see from the second screenshot, the other people in the game were shocked and pretty upset they got fooled.

Town of Salem - First victory as jester

Town of Salem - Second victory as jester

(Click to enlarge)

I also managed to get my first victory as a serial killer. In all/any mode, which is the game mode I used to play with Ed in January, it’s possible for there to be multiple serial killers. However, in this game mode, where it’s “normal” and roles are controlled, there can only be one and you’re always on your own.

It came down to two townspeople and me. I managed to fool the doctor into thinking that I was the jailor and the other person was the serial killer. The doctor sided with me and lynched the jailor, leaving me free to kill the doctor the following night and secure the victory for myself.

Town of Salem - First victory as serial killer

(Click to enlarge)

I don’t know if I particularly like this game because I’m so interested in human psychology and crime, but I think it’s a pretty fun game.

Remember, it’s a completely free game – you can play it in your browser, and you don’t need to purchase it on Steam.

http://blankmediagames.com/TownOfSalem/

If you do choose to register and play, please don’t forget to put Parkzer as your referrer. If you make an in-game purchase with real-world money (or if you buy the game on Steam), I get referral points, and earn some cosmetics in-game.

 

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Kharazim, the Veradani Monk – Abilities, talents, skins, and thoughts

This post is over 10 years old and may contain information that is incorrect, outdated, or no longer relevant.
My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
 

The hero revealed at Gamescom 2015 is now on the HotS PTR – Kharazim, the Veradani Monk, a melee support.

Kharazim, the Veradani Monk - Abilities

His abilities are:

  • [Trait] Pick Your Trait
    Choose between Transcendence, Iron Fists, and Insight from the Talent panel.
  • [Q] Radiant Dash
    Mana: 30, Charge Cooldown: 12 sec.
    Jump to an ally or enemy. Enemies are immediately hit with a basic attack.
  • [W] Breath of Heaven
    Mana: 60, Cooldown: 8 sec.
    Heal nearby Heroes for 108 and give them 10% MoveSpeed for 3 seconds.
  • [E] Deadly Reach
    Mana: 50, Cooldown: 10 sec.
    Your next Basic Attack increases your Attack Speed and Attack Range by 100% for 2 seconds.
  • [R] Seven-Sided Strike
    Mana: 77, Cooldown: 50 sec.
    Become Invulnerable and strike 7 times over 2 sec. Each strike hits the highest Health nearby Hero for 7% of their max Health.
  • [R] Divine Palm
    Mana: 50, Cooldown: 60 sec.
    Protect an allied Hero from death, causing them to be healed for 500 if they take fatal damage in the next 3 sec.

To put his second heroic option into perspective, Rehgar’s “OP Full-HP Heal” ability is:

  • [R] Ancestral Healing
    Mana: 80, Cooldown: 70 sec.
    After a short delay, heal an allied Hero for 600 Health.

Kharazim’s traits are:

  • Level 1
    • Transcendence: Every 3rd Basic Attack heals the lowest nearby allied Hero for 40.
    • Iron Fists: Every 3rd Basic Attack deals 100% bonus damage.
    • Insight: Every 3rd Basic Attack restores 12 mana.
  • Level 4
    • Foresight: Radiant Dash reveals the area around the target for 3 sec. Only one area can be revealed at a time.
    • Overtake: Basic Attacks while Deadly Reach is active increase your MoveSpeed by 30% for 2 sec.
    • Healing Ward: Place a ward on the ground that heals allies in an area for 2% of their max Health every sec. for 10 sec.
    • Protective Shield: Shield an allied Hero for 15% of their max Health for 5 sec.
  • Level 7
    • Echo of Heaven: Breath of Heaven heals a 2nd time 2 sec. later for 50%.
    • Way of the Hundred Fists: Radiant Dashing to an enemy causes you to launch a volley of blows dealing 180 total damage instead of a Basic Attack.
    • Clairvoyance: Reveal an area for 10 sec. Enemies in the area are revealed for 4 sec.
    • Cleanse: Remove all stuns, roots, silences, and slows from the target and reduce the duration of their reapplication by 50% for 2 sec.
  • Level 10: Seven-Sided Strike or Divine Palm
  • Level 13
    • Quicksilver: Radiant Dashing to an ally gives you and the target 30% bonus MoveSpeed for 3 sec.
    • Spell Shield: Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 sec. Can only trigger once every 30 sec.
    • Relentless: Reduces the duration of silences, stuns, slows, and roots against your Hero by 50%.
    • Fists of Fury: Increases Deadly Reach’s duration by 50%.
  • Level 16
    • Soothing Breeze: Breath of Heaven removes silences, blinds, slows, and roots.
    • Circle of Life: Increase Breath of Heaven’s healing by 10% for each other Hero in the cast range.
    • Blinding Speed: Decreases Radiant Dash’s cooldown by 2 sec. and increases the maximum number of charges by 1.
    • Blazing Fists: Every 3rd Basic Attack reduces the cooldown of Deadly Reach by 1 sec.
  • Level 20
    • Transgression: Seven-Sided Strike hits 4 additional times.
    • Peaceful Repose: Divine Palm’s cooldown is set to 5 sec. if the Hero does not die.
    • Storm Shield: Shield all nearby allied Heroes for 20% of their max Health for 3 sec.
    • Epiphany: Activate to restore 33% of your max Mana and refill 2 charges of Radiant Dash.

He currently has one skin available, Jade Dragon Kharazim. This skin, as well as a standard skin color var­i­a­tion, are shown in the screenshots below:

Kharazim, the Veradani Monk - Skin color variation

Jade Dragon Kharazim, the Veradani Monk

My initial impression of this hero is that he’s another support similar to Tyrande and Tassadar, where they’re more damage-oriented rather than support-oriented, but they’re classified as support simply due to the utility they bring to the team. However, there is one distinct difference.

Tyrande and Tassadar are generally used as damage-dealer substitutes, and most teams that carry Tyrande or Tassadar have a separate dedicated healer. The only options Tyrande and Tassadar have to heal are ei­ther very weak heal/shield abilities, or cheesy talents like Healing Ward.

On the other hand, Kharazim is much more dynamic, and can be used as a flex pick. If the player wants to use him as a utility support like Tyrande and Tassadar, that’s fine; if the player wants to turn him into a dedicated healer, the Transcendence trait actually works pretty well.

In comparison, Brightwing’s trait is Soothing Mist, which heals nearby allied Heroes for 30 every 4 seconds. Kharazim can actually heal more than Brightwing as long as he is continuously engaged in combat.

And of course, the two heroic abilities contrast very much – a damage Kharazim would take Seven-Sided Strike, which is great at ripping apart tanks (49% of your opponent’s health gone in 2 seconds during a 1v1 can be shocking and devastating), while a healing Kharazim can take Divine Palm and almost have an Ancestral Healing for an ally under certain circumstances.

Now, if Kharazim is selected as a dedicated healer, all this trait and heroic healing would be on top of the healing that Tyrande and Tassadar do. That is, Kharazim’s Breath of Heaven is like Tyrande’s Light of Elune (heal herself for 60 and an ally for 120 health) and Tassadar’s Plasma Shield (shield an ally for 200 health).

Unfortunately, because I am not a support player (I play specialists and assassins exclusively), I can’t really say with much confidence how strong Kharazim will be. However, just from theorizing with the information given, he will definitely bring a lot of different options to a team, and force the opponents to regularly check his talent selections if they want a chance at forming some counterplay.

 

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Reactions to HotS PTR Patch Notes for August 10, 2015

This post is over 10 years old and may contain information that is incorrect, outdated, or no longer relevant.
My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
 

Blizzard released a set of patch notes yesterday for the Heroes of the Storm Public Test Realm as a pre­view of what’s to come in the next patch:

Heroes of the Storm PTR Patch Notes – August 10, 2015 (via Battle.net)

There’s a lot of content in those patch notes, but I decided to go over the items that I liked or particularly caught my attention.

Items may now be purchased from the PTR Shop using real money.

I’m glad that Blizzard is including store purchases in their test realm, and compensating testers for their purchases by providing the same items for free on the live servers. This hints at the fact that this test realm is actually there for testing as many things about the game as possible.

This, of course, contradicts what I discussed yesterday about the League of Legends Public Beta En­vi­ron­ment – how bugs are often reported but rarely fixed, and make it to the live servers anyway, which sug­gests that the PBE exists as a showcase environment rather than a bug testing environment.

Add Diablo to Your Hero Collection

Something I heard about in a previous patch notes release is that bundles will become dynamic bundles, and you will be refunded for any heroes that you purchased twice as a result of purchasing a bundle.

Small things like this that are essentially insignificant to Blizzard (it’s probably irrelevant to them if they reward you with 10,000 gold so you can purchase another hero) can mean a lot to players.

I qualify for a few heroes in the dynamic bundle refund system, and I’m hoping that they do something similar to this Diablo update, where if you own Diablo III and Diablo III: Reaper of Souls, you earn Diablo for free. I’m looking forward to getting several thousand gold back so I can get closer to completing my entire collection.

Malthael’s Phantom

If you’ve read some of my previous blog posts regarding Blizzard games, you probably know that one thing I absolutely love about Blizzard games is how they’re all intertwined. For example, I played World of War­craft recently because I was able to get a free mount in Heroes of the Storm once I reached Level 100 on a character in WoW (again, not really a mount I would use, but as I said, it’s all about completing the col­lec­tion).

Malthael’s Phantom is another mount you can get by reaching Level 70 with a character on Diablo III dur­ing Season 4. This is probably the one update I’m most excited about, because this mount actually looks pretty amazing and I will most likely use it on a lot of heroes.

This also brings exposure to their other games and encourages players to try them out. Although I have a level-capped character on Diablo III with over 250ish Paragon levels, I still have no clue how the Season system works. Because of this in-game promotion, Blizzard has successfully given me enough motivation to try out that aspect of Diablo III when the next season rolls around.

New Portrait Rewards

These new portrait rewards are all about the goals. Sure, just playing the game is fun, but having these rewards as external motivators makes it even better.

These portraits take quite a bit of time to achieve. For example, playing 50 games will take quite some time and dedication, especially when it has to be done within the Eternal Conflict period. Getting Level 10 on two or three heroes will also take a substantial amount of time, and aren’t easy rewards.

I like that this increases the range of difficulty of rewards. Those who like short-term and easy rewards can just level heroes and get small gold rewards and skin color unlocks, while veterans and advanced players have these big goals to which they can look forward.

Versus A.I.

Finally, the last thing I’m somewhat excited about is the improvements to the Versus A.I. mode.

When I first started playing League of Legends, I played almost exclusively with Ed (who you might know better as Grainyrice), and he was particularly fond of playing bot games. Unfortunately, back then, bots were very basic in League of Legends, and it got pretty boring, pretty quickly.

I like that Blizzard is implementing A.I. improvements to HotS because it shows they recognize that some people just don’t really like PvP, and would rather work together as a team to take down a computerized opponent.

There is also a Versus A.I. section on the profile that is supposedly coming soon, so I like that they’re adding more diversity into the game with different game modes, and no matter what you choose to do in Heroes of the Storm, you can show off your achievements in your profile.

 

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Unnecessarily long receipts

This post is over 10 years old and may contain information that is incorrect, outdated, or no longer relevant.
My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
 

A few days ago, I was getting some work done at our family business when the batteries in a piece of equip­ment died.

Of course, logically following my level of luck, this happened while I was using the equipment.

I needed this piece of equipment to finish what I was doing, so I decided to go to the local hardware store to buy some batteries.

Great news! I managed to buy an eight-pack of Duracell D-size batteries for about $11. This was a huge sum­mer savings deal – so huge that this pack of eight brand-name batteries was cheaper than a pack of four generic batteries.

Now note that I said this was a pack of eight batteries. As in, ONE pack. Not eight individual batteries.

I brought this ONE item to the check-out.

D batteries with a long receipt

What you see in this photograph is the pack of eight batteries with six of them removed (which are cur­rent­ly being used to power the equipment). Next to the pack, you see the six old dead batteries.

Then you see a receipt.

I conveniently placed a foot-long ruler there for scale.

Thank you, Ace Hardware, for giving me a 16″ receipt for my purchase of one item.

 

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Warning: Leaving during hero select will make you lose a ton of points

This post is over 11 years old and may contain information that is incorrect, outdated, or no longer relevant.
My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
 

A few days ago, I was playing some Hero League on Heroes of the Storm when my Internet became unstable and I lost connection to the Battle.net servers. This happened while my team was in hero select.

Leaving during character selection is generally called “dodging” because you dodge the game that’s about to come up. It’s a strategy in League of Legends to avoid games you are sure you’re going to lose (such as having an illegitimate team composition or a player who claims they are going to intentionally feed in-game).

In League of Legends, dodging gives you a small penalty of losing a few league points (which is nothing compared to how much you would actually lose if you were to go on to play that game and be defeated). Regardless, I’m not really much of a dodger, as I like experiencing the game in different ways, and love to take on challenges.

I have a similar mindset in Heroes of the Storm, and never dodge during character selection. I was sure there was some sort of penalty for dodging, but I didn’t really care too much about it and didn’t look into it much because I never really planned on ever dodging.

Unfortunately, getting disconnected from Heroes of the Storm means you have a guaranteed forced dodge.

I signed back in after my Internet connection was restored … and saw that I was down to Rank 2.

Apparently, the penalty for dodging a game during hero select is around 300-400 points. Of course, I hadn’t played enough games in Rank 1 to collect up a lot of points, so that penalty was enough to send me right back to Rank 2.

The worst part is that, in Rank 1, your point gains get severely stunted. Up until Rank 2, you gain a base of 100 points per game, plus an additional skill bonus if your matchmaking rating is high, so the dodge penalty is about one or two games’ worth of losses.

But it’s a completely different story in Rank 1.

In Rank 1, each game means you gain or earn around 12 points, based on my experiences. So, by losing a couple hundred points, it was basically the same as getting defeated for about 30 games straight.

Now of course, I’m sure that your true hidden matchmaking rating is unaffected by the dodge penalty (and I know it wasn’t, because after I started playing games again at Rank 2, they weren’t any easier than my regular games).

But this brings me to my main point of not really liking these rating systems (Ranks in Heroes of the Storm and leagues/divisions in League of Legends).

League of Legends used to go off a pure elo system, where you had a four-digit number (or three digits if you were really bad) that represented your position on the ladder, with higher elo values indicating higher levels of skill.

I don’t fully agree with the fact that this was changed into a system where the ranking system listed on your profile rarely accurately reflects your true skill.

It’s almost like receiving “Excellent,” “Good,” “Satisfactory,” and “Poor” in school, rather than your exact percentage as a grade.

Imagine if a kid got a 98% on his exam and was told he received an “Excellent, Tier II.”

On the other hand, another student received an 82% on his exam, but because his past exam scores were 20%, 59%, and 70%, he was told he received an “Excellent, Tier III” because the fast improvement put little confidence in the rating system and it needed to adjust.

I don’t see that as being much different than people getting +300 point skill bonuses in Heroes of the Storm (which I got), or people skipping tons of divisions in League of Legends (which I did).

Now, with that conversation done and put aside, something like that obviously didn’t discourage me from playing more Heroes of the Storm. I quickly and easily made it right back to Rank 1, and I’ve been continuing to play since then.

And finally, a preview of my next gaming project – Blizzard has offered me seven more free days of game time in World of Warcraft: Warlords of Draenor to try out the changes introduced with Patch 6.2. I didn’t manage to finish leveling the last time they gave me this gift, so I’ll definitely make sure to finish it this time. Those stream VODs will be coming up in the next few days.

 

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Coco goes to the martial arts academy next door

This post is over 11 years old and may contain information that is incorrect, outdated, or no longer relevant.
My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
 

A little over half a year ago, I had to take care of my family’s Yorkshire Terrier for a week while my par­ents were out of the country on a trip. The same thing is happening again starting now for the next two weeks, which means I’ll be spending all my time with our dog Coco.

This also means that, during this time, I’ll be watching the family business on my own. We own a laundro­mat, so Coco will be in the office area a majority of the time. Laying around and doing nothing all day isn’t exactly the most healthy thing a dog can do, so I will be bringing her over to the martial arts academy next door where I train, so she’ll be able to run around.

This is Coco right before going to martial arts:

Coco the Yorkshire Terrier

And this is Coco right after coming back from martial arts, exhausted and sleeping:

Coco the Yorkshire Terrier, sleeping after exercise

 

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