Yesterday, there was a massive update to the Twisted Treeline map on the public beta environment on League of Legends.
If you tuned in to my stream yesterday early morning, you might have seen me showing a preview of the update. The stream was about five hours long and took place over night, so I was extremely sleepy and didn’t really have much brain processing power to be able to even think about what I was doing.
Now that a day has passed and I managed to get some sleep, I took a look back at the replay of the stream last night to come up with some well-thought-out reflections and opinions about the update.
I don’t think I really mentioned this yesterday because I was still in the thrill of trying out something completely new, but my overall feelings about the update is that I strongly dislike them.
I preferred Twisted Treeline over Summoner’s Rift before the update because I felt Twisted Treeline was a more high-action and fun map while still maintaining all of the fundamentals of Summoner’s Rift. The premise of the entire game was basically the same, but it took place with fewer players on a smaller map.
If you know my history as a gamer, you know that I have pretty good micro, but terrible macro. In the sense of League of Legends, that means that I’m great at fighting, but bad at keeping track of everything going on in the game and setting goals to push to achieve victory. I liked Twisted Treeline because there were fights breaking out all the time, and that was what I liked; there were also much fewer things to worry about because you only have to keep track of three enemies and a smaller map space with fewer objectives.
Basically, the old Twisted Treeline was just like a smaller Summoner’s Rift.
I unfortunately have to say that I feel the new Twisted Treeline is closer to a combination of Dominion and Summoner’s Rift, rather than just a smaller version of Summoner’s Rift.
When Riot wanted Twisted Treeline to have tons of action all the time, they reached an optimal level with the old map. When they tried to bump this up some more with the new map, it went over the edge, and now the fighting and action is in excess. The best way for me to describe it is that it’s basically mass chaos, now. If you truly want to secure a victory on the new map, you have to fight over and defend so many things that the entire game is basically constant fighting all over the map.
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