FTC Disclosure: Open Sauce, Inc. did not explicitly ask me to write this blog post, did not pay me for this review, and did not have an opportunity to review or request changes to this piece prior to its publication. However, I did receive material incentive to attend Open Sauce 2025 by way of free admission, the comparable public retail value of which amounts to a VIP ticket worth US$1,499.00. All other expenses were self-funded.
After I had a great time last year at Open Sauce 2024, my friend Billie-Rae, an executive of and the head of marketing at the company running Open Sauce, invited me to attend again this year. Open Sauce 2024 was my all-time favorite convention, so I was happy to accept the invitation and head back to the San Francisco Bay Area last weekend, this year to the San Mateo County Event Center.
As a reminder, the reason why I liked Open Sauce so much last year is because it felt more like a large science fair than it did a regular convention. I’ve been to many conventions, both as part of my work at Tempo and for personal leisure, but many of them feel very commercialized. Open Sauce stood out in that it was a collection of people who were genuinely interested in science and wanted to show off and talk about their experiments and creations. Other conventions’ exhibition halls feel like a gigantic collection of advertisements, but Open Sauce’s exhibition halls are filled with passionate scientists and technology enthusiasts.
The advertisers and sponsors that do still go to Open Sauce are integrated very well and showcase their product in a way where it doesn’t feel like they’re trying to get you to buy their product, but rather, they’re demonstrating what their product can do and are leaving it up to you to decide. Sponsors whose primary objective is brand exposure are still integrated naturally; for example, PCBWay was back again this year with another batch of branded metallic circuit board credential badges that people could bring to their booth and personally solder components onto to make it light up.
When I received my itinerary this year, I noticed that there were fewer special experiences for creators and guests compared to last year. These special activities and parties were some of my favorite things from last year, so it wasn’t great news when I found out that there was less going on in 2025. On top of that, the one off-site activity they had was just a repeat of last year—a tour of Adam Savage’s workshop, “The Cave.” With that being said, I think we were just extra spoiled last year; there were still plenty of opportunities for people to congregate and network with each other this year, which I think is the priority for most of the creators and special guests when they attend events like this.
In a similar vein, there were a lot more content creators, members of the press, and special guests this year. Last year, there was a fairly limited scope of people in attendance, with a vast majority of the creators and guests being science and technology YouTubers. I liked this because these YouTubers felt, for a lack of a better word, normal. They were all pleasant and approachable people, and none of them had any of the undesirable characteristics that you usually find in Twitch live streaming or influencer culture of being self-centered, arrogant, and out of touch with reality. This year, I think there were more people who extended outside the “normal scientist” bubble and gave off a mild form of the “sheltered influencer” energy. With that being said, I think there was still a solid filter with regards to who was invited, and the spotlighted creators were nowhere near as bad as what you’d find in live streaming or video gaming conventions.
(Random side note: While I was in the creator lounge, I managed to meet Alan Melikdjanian, owner of the Captain Disillusion YouTube channel. I have watched his videos for a long time and not only admire his video editing skills but also his philosophy of exposing and combating misinformation through educating the public. We had a nice chat while waiting in line to get our share of catered lunch. I don’t really get starstruck when meeting people, but I think Captain Disillusion is as close as you can get to getting me starstruck for now, so I’m glad I was able to run into him at Open Sauce.)
No matter what the invited guest experience was like, the most important part of Open Sauce was still the exhibition hall. I concluded that, no matter how many special activities there were or who the special guests were, as long as the exhibition halls were the same as last year, it would still be a great convention. Fortunately, Open Sauce did indeed maintain its core identity, and the passionate energy of the exhibit halls remained the same as last year. I noticed that the convention this year was quite a bit larger than last year, so I was actually fairly impressed that they managed to scale it up to this degree, yet still not lose its charming identity in the exhibition halls.
My credentials gave me access to the exhibition halls across three total days, and I spent a good chunk of time on all three days exploring the halls. I walked multiple rounds through all three halls, made sure to try all the demonstrations I could, and even kept track of which ones I missed due to long lines so that I could go back and see it on a subsequent day. Just like last year, everyone was very welcoming and inviting, and I had a great time hearing about and trying out all the exhibits.
I’ll start with my favorite exhibit from this year, four-dimensional Counter-Strike. This little booth was set up with two computers from which you could play Counter-Strike, except some of the weapons were hooked up to real-life stimulants surrounding the gaming area.
Detonating a flashbang within range of your opponent would cause blindingly bright lights to turn on next to their computer station. Getting hit with an explosive grenade would cause the entire table to vibrate and make a rattling noise. Walking into the smoke of a smoke bomb would prompt a leaf blower to blow air in your face while a mist sprayed on you from behind.


My second favorite exhibit was a backpack with a motor inside that would gauge your lean and counter-rotate to balance you. The problem is that the motor is pretty heavy and it takes a split second for it to actually counter-rotate properly, so it perpetually feels like the backpack is both trying to kill you and save your life at the same time, which was a very amusing experience.


Here I am getting convinced into finding a Porygon in a Wii game… and ultimately failing.

Hello egg.

There was a crate with a sign that said “Open the crate… if you dare.” I dared.

Next to the daring crate was a computer with Super Crate Box on it. I don’t really play games anymore, but when I did, I was a keyboard-and-mouse gamer and am notoriously bad at using gaming controllers. Needless to say, I performed catastrophically poorly.

Hello hat.

I’m also notoriously bad at using joysticks because the movement feels vague to me and I can’t ever really tell how far in a direction I have to move the joystick in order for the command to register. … Again, needless to say, I performed monumentally poorly.

What I did better at was Crossy Road, but with real-life physical controls. Every time I jumped, a webcam would detect my movement and advance the bird one lane. I managed to get to the river… before tragically diving straight in and drowning.

This is a game of shuffleboard where the weights have sensors in them so they can detect where it ended up and automatically keep score for you. Unfortunately, they weren’t working that day, so I guess you could consider them to be extremely fragile hockey pucks instead.

This was a game where you had to keep a baby alive. I contributed to the effort by rocking the baby back and forth to relieve it of its tiredness, but then some random guy decided to grief and reached over to light a paper towel roll on fire (in-game), so I gave up and moved onto the next exhibit.

I think the objective of this game was to hack into some girl’s computer and read all her personal information. I couldn’t tell what else I needed to do beyond that, though.

This was a game about sushi where the controller was a samurai sword. You quickly unsheathe and sheathe the sword to slice the fish on screen and turn them into sashimi, and you press a button on the sword to block the aggressive fish from reaching you. This was a rhythm game, but the timing of the music was a bit off, so I didn’t do too well, but I got a hang of the delay later on and compensated, which made things better.

This game helped me discover that apparently I’m not very good at roguelikes either. At this point, it’s a mystery as to how I managed to help run a decently successful esports company several years ago.

Here is another photograph of me struggling with yet again another game.

Open Sauce this year had an outdoor section. There was a train out there blowing bubbles, so I decided to take a picture next to it. I didn’t realize how deceptively large the throughput of the bubbles were, and I managed to get soap residue all over my glasses from when the bubbles popped after hitting my face.

This chair is designed to force you to have great, balanced posture when seated; failure to do so will result in the stool tilting and trying to throw you off the edge. As you can see, I did a stellar job and was not at risk of drilling my face into the concrete block next to me at any point throughout the experience whatsoever.

This exhibit tested to see how good you were at balancing; you’d place one foot in the center and then use the other foot to move the gray sliders to match the distances as outlined on the screen beside the device.

Even though you might not be able to tell, I’m in this next photo as well; it apparently uses a camera to see what’s in front of it, but warps the image using circuitry in a pattern determined by which button you press on the controller.

My third favorite exhibit of Open Sauce this year was a robot that tore apart a microwave. As you can see, it was very popular when the demonstration was happening, so I wasn’t really able to get a good photograph of the destruction.

This was an activity where you press buttons to control a robot and attempt to knock out your opponent. I played against my cameraman and defeated him ruthlessly.

This was a modified version of Street Fighter where taking damage causes you to receive an electric shock through the joystick. I figured out a way to cheese it by only controlling the joystick with my fingernails instead of with the fleshy part of my fingers, but switched back to holding the joystick normally for the spirit of fair competition. I, again, played against my cameraman… but this time, I was the one who got defeated ruthlessly.

Here are some more photographs of random things I found interesting around the exhibition halls and stages.









And finally, here is a picture of me with one of my friends in the creator interview area. She agreed to be on my blog, but didn’t want her identity disclosed, so this is the solution I came up with.

Overall, Open Sauce remains my all-time favorite convention, with Open Sauce 2025 joining Open Sauce 2024 as my top two.
There are some elements that I liked better in 2024, and there are other elements that I liked better in 2025. However, the one thing I was overwhelmingly impressed at with 2025 is how much it had grown, yet still maintained its identity as a science fair instead of falling into the expected pipeline of becoming more like a conference. I think a lot of variables had to be controlled and accounted for to pull that off, which I applaud the Open Sauce team for.
I took a lot of pictures with con-goers, some of whom know me from my recent collaborations and guest appearances with some of my friends, while others dated back to my esports years with Tempo Storm; if you’re posting photos of us together on social media, feel free to tag me so I can browse through them.






















































































































