Every time I play League of Legends, I get reminded why I hate playing it

This post is over 11 years old and may contain information that is incorrect, outdated, or no longer relevant.
My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
 

I’ve had a lot of problems playing League of Legends. I’ve completely stopped playing it for months at a time, and when I do end up returning, I do it very reluctantly.

I absolutely love watching it – I think it’s a great spectator sport, and love keeping up with the professional scene. I watch a lot of the games, and interact with the eSports aspect of it quite a bit.

Unfortunately, actually playing the game is a completely different story.

Out of all the games I’ve played, League of Legends has literally the trashiest community. Notice how I said “the trashiest,” and not “one of the trashiest,” because I literally do not know of any group of people who are as bad as the group that make up League of Legends players.

(Note: I do not play Counter Strike, Call of Duty, or any first-person shooters, but still, I included them in my judgment. Sure, you might have little boys screaming and swearing at you through their headsets, but they’re just that – little boys. They’re children who are growing up and having an identity crisis, and not necessarily bad people.)

I have quite a few friends who successfully and profitably produce content related to League of Legends. I help them out a bit in particular areas, and it inspires and motivates me to start doing that kind of work independently rather than just being an assistant.

But, if I’m going to make my own content, I obviously need original footage to use, which means I need to play the game. (Yes, I realize that I can cast other people’s games, and I already do that, but the best way to raise your popularity is to use your own content and build yourself up as a personality.)

I decided I was going to try and turn “Heighlights” into a series. I was somewhat satisfied with how the first episode came out, and I had some aspirations for what I would do for future episodes.

On this mission, I played some more Heimerdinger games, when this happened:

If you’re not familiar with League of Legends’ advanced play, you might have some difficulty figuring out what’s going on.

In the current meta and state of the Summoner’s Rift map, a very easy way to get ahead in top lane is to do a jungle camp. There are two different ways you can do this – you can either take Teleport, kill the camp at level 1 and hit level 2 off of it, recall back to base, then Teleport back to top lane … or, you can be Heimerdinger, set up turrets, solo the camp, then walk to lane with Ignite instead of Teleport.

I was being Heimerdinger, obviously, so I was doing the second option.

Unfortunately, my pants-on-head retarded jungler by the name of “TopCarriesU” didn’t understand that.

Normally, I kill Gromp when I’m on the southwest side of the map, and the golems (or whatever their new names are now) when I’m on the northeast side of the map. My jungler generally has no problem with me doing this because he can very easily start on the opposite side of the map (where he will get the help of both his ADC and support), and because there are plenty of camps to go around at level 1.

But for some reason, my Kha’Zix had a problem with me getting ahead in lane.

Instead of just going to bottom lane and starting his golems, getting the help of his ADC and support, he instead decides to sit on the other side of the wall as I do Gromp. When it gets into Smite range, he takes it, reducing the amount of XP I get from it so I don’t hit level 2 off of it.

The worst part is that I didn’t even all-in on the Gromp, because I assumed that Kha’Zix would also be attacking the Gromp. I never realized someone could be so spiteful that they would sit on the other side of the wall to make sure they could screw over their “ally” to maximum efficiency.

(Note: All-inning a jungle camp means putting down all three available turrets before it spawns, then juggling aggro between yourself and the turrets just enough that by the time the camp dies, you re­gen­er­ate to full health and walk back to lane completely healthy at level 2.)

Needless to say, after this had happened, I instantly left the game.

I see no reason to play with someone who wants me to do badly.

This isn’t a rare occurrence either. I just happen to be using this example because I was streaming at the time and was able to take a screenshot to accompany my story.

And if you’re considering playing League of Legends, this is something you should take into consideration. Sure, anyone could “deal with it,” but the real question is, do you really want to?

I sure don’t.

 

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“Heroes of the Dorm” still doesn’t meet the high standards of eSports

This post is over 11 years old and may contain information that is incorrect, outdated, or no longer relevant.
My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
 

Blizzard said that they listened to our feedback regarding the original Heroes of the Storm “Heroes of the Dorm” broadcasts, and made some changes.

They published a blog post stating that a lot more scenes had been added, but pretty much spent most of the time justifying why it’s not possible to include all this information on an ESPN broadcast. The tl;dr version is that TV screens come in a lot of different shapes and sizes, and they need to simplify the broadcast interface in order to make the viewing experience good for everyone.

If that’s the case, then Blizzard made a mistake broadcasting eSports on national television.

As League of Legends analyst Christopher “MonteCristo” Mykles said, “In some ways it feels like a step back­ward to be on TV.”

In my opinion, there are two very easy ways to fix this.

The first is to have two different live streams, one for television and one for the Internet (through an outlet like YouTube Live or Twitch). The casting would be the same, but the video would be more in-depth and have a more informative overlay for the people who elect to watch online.

The second is to just broadcast the more informative overlay to the television viewers, and just add black bars to the top and bottom for those who still have 4:3 ratio televisions.

Technology, especially technology relating to the Internet, is evolving way too fast to be accommodating for television viewers.

A lot of new games nowadays are released only online through digital download. Game companies aren’t going to burn the game onto a DVD (or a dual-layer DVD for most new games) and ship it to your front door. If you have slow Internet, you’re just gonna have to let it run for a few days. You adapt to the game companies; they don’t adapt to you. The same should be for the Heroes of the Storm broadcast – the viewers adapt to the game companies; the game companies don’t adapt to the viewers.

(Note: Yes, there are some prerequisites for this statement to be effective. The game company should research the viewers and make sure that the highest standard is set for their broadcast. But, after that, the broadcast should not have to adjust and accommodate to every obscure outlier with an old television set.)

(Second note: It’s not like these outliers are being restricted from viewing. They’ll see the broadcast, it’ll just have black bars on the top and bottom, similar to how we see them on YouTube for videos that aren’t 16:9. On the other hand, a lot of gamers who really do care about Heroes of the Storm ARE being restricted from viewing because they don’t have an ESPN subscription.)

Sure, my ranting here isn’t going to change much. But, in my opinion, it’s not something that can just be ignored either. And hopefully, as eSports continues to grow, better solutions can be found to broadcast problems like the ones ESPN is facing right now.

 

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UberDanger’s personal life is irrelevant to his reddit vote manipulation

This post is over 11 years old and may contain information that is incorrect, outdated, or no longer relevant.
My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
 

One of the huge topics on reddit right now is the fact that UberDanger, along with a bunch of other You­Tube content creators, are applying malicious tactics to their reddit posts in order to increase their popu­lar­ity.

Supposedly, there is a massive group on Skype of League of Legends content creators on YouTube who post links to their reddit submissions and upvote each other in order to ensure everyone in the group reaches the front page and receives maximum visibility.

Just this is enough to get all associated content creators banned from reddit, as long as the reddit mod­er­ators and administrators are able to verify that it actually happened.

Unfortunately, the validity and severity of this is being diminished by people who are going for more – not just removing immoral content creators from reddit, but also trying to ruin their lives.

An example of this is UberDanger.

UberDanger posted a vlog on YouTube stating that he did, in fact, participate in these unethical practices on reddit in the past. This should be sufficient evidence to ban UberDanger’s content from reddit and move on, never seeing him again.

But people keep bringing up the fact that there is a rumor going around claiming he performed statutory rape on a fifteen-year-old girl in the United States when he visited Boston to attend PAX East.

The validity of the rumor is unproven, as the girl in question has not personally come forward claiming it happened (as far as I’m aware). Thus, there is absolutely no reason to bring a random rumor into a dis­cus­sion regarding a more serious topic about vote manipulation.

Those who keep mentioning the statutory rape accusations are only hurting their own case. It’s common for people to attack the individual if they feel as if their argument in the original debate is lacking.

The argument (UberDanger and his content should be banned from reddit) in the original debate (YouTube content creators, including UberDanger, are abusing reddit and breaking its terms of service) is not lacking.

So stop taking this too far, and keep UberDanger’s personal life out of it.

If he did in fact commit statutory rape, that’s a job for his local justice system, not a job for the “reddit detectives.”

 

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Heroes of the Storm should not be streamed on ESPN

This post is over 11 years old and may contain information that is incorrect, outdated, or no longer relevant.
My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
 

I was pretty excited today to watch Heroes of the Dorm, a Heroes of the Storm tournament hosted by Bliz­zard.

I was a little bit confused when, part-way through the day, I saw a tweet that said Heroes of the Storm was now live … on ESPN3.

I figured they were trying something new, and were moving on to a broadcast station instead of just streaming it on Twitch and YouTube like normal eSports. I heard that ESPN had streamed DotA2, so I assumed that it wouldn’t be that bad.

When I expanded the tweet, the first thing I noticed was that there were a bunch of people tweeting at Blizzard about how they weren’t able to access ESPN from their country. I was a little disappointed that Bliz­zard had selected a streaming platform that wasn’t open to everyone in the world.

Regardless, I opened up the stream and waited a little bit for it to load up. I tuned in during the middle of the game, and noticed that the stream felt incomplete.

Upon further scrutiny, I realized that ESPN had essentially removed a lot of the user interface from the broadcast.

More specifically, there was no mini-map, no detailed information about heroes and their health, and no map-specific mechanic counters. Some of this information was somewhat present, but it was over­sim­pli­fied and unintuitive.

At this time, I tweeted:

(The full two tweets might not appear if you have Javascript disabled in your browser.)

I kept watching and it felt as if the casters weren’t allowed to get excited. They were spending a lot of time trying to make the gameplay as easy to understand as possible, and ended up going down as low as to say things that would’ve been obvious, even to someone who had never played Heroes of the Storm before.

To expand on why it’s so bad not to include the mini-map in the broadcast, ESPN basically treated Heroes of the Storm like a physical sport. Physical sports are fine to broadcast like that because there is only one ball, and the camera just follows the ball around.

Using the ball analogy, there are basically four balls in Heroes of the Storm at the same time. Of course, you can’t follow all four balls around at the same time, and doing a split-screen type of broadcast wouldn’t be the best because the individual quarters would be too small and unpleasant to observe.

Instead, the mini-map needs to be broadcasted so viewers can get a feel as to where the other “balls” are on the map, and how the “balls” are being played. If this information isn’t provided, the game feels suf­fo­cating and the viewer feels as if they can’t see the big picture of the game.

As for the lack of detailed information, I understand that someone who has never watched eSports before tuning into ESPN would get overwhelmed by all the information on the screen. But, eSports relies heavily on small calculations that aren’t present in physical sports (for example, it’s very likely and common for eSports fights to go down to the last several hit points, and for that to change the outcome of the game, but in physical sports, taking a step two inches too far will pretty much never make any difference).

Overall, I’m pretty upset that Blizzard passed on the Heroes of the Dorm broadcast to ESPN, rather than running it themselves (or with a professional eSports broadcasting company) who actually know how to ca­ter to an eSports audience.

The bright side to this is that this is the first day of the first ever “official” Heroes of the Storm tournament. I trust Blizzard enough that they have quality assurance analysts who are able to identify these problems, and hopefully they’ll be quick enough to make enough improvements before the next broadcast.

 

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What I think of the “MagicAmy is two different people” controversy

This post is over 11 years old and may contain information that is incorrect, outdated, or no longer relevant.
My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
 

In the past few days, there has been a lot of controversy about the true identity of MagicAmy, the com­pet­i­tive Hearthstone player.

People have stepped forward claiming that Amy is a Korean girl as a front, but a Canadian man in the background actually playing the game. They also have been revealing anecdotes about how Amy has cheated and manipulated them out of money.

If you don’t know the further details about the controversy, and are actually interested, you will probably want to go to the Hearthstone subreddit to learn about all the elements of this situation, as my post is directed at the people who already know what’s going on.

I strongly believe that the claims of manipulation should not have been released to the public, and it is mostly irrelevant to the problem of her real identity. From my perspective, a bunch of guys who fell in love with Amy over the Internet are now regretting giving her money because she is no longer giving them the attention that she used to. In retaliation, they are opportunizing on this drama to “get back” at Amy.

As for her true identity, I have a feeling that she actually is who she claims she is, and all this evidence just happens to be the unfortunate coincidence of account sharing*. However, because it’s logically pos­si­ble for all this controversial stuff to be true, people are more likely to believe the story that leads to the more interesting outcome.

According to the Tempo/Storm announcement, MagicAmy was released from the team because she chose to leave.

To me, this looks more like a case of reddit scaring Amy away from the Hearthstone scene through ha­rass­ment and abuse, rather than her leaving because she was “found out.” Because of what reddit’s Hearth­stone subreddit did to her, Amy most likely no longer sees Hearth­stone as a safe community in which she can exist.

Of course, I don’t know Amy personally, and even if I did, I wouldn’t really have much of an interest to pry into her past personal history. So, I most likely won’t ever know 100% what the real story is. However, I trust Reynad and Frodan (the administration of Tempo/Storm) enough that, after their investigation found nothing suspicious, this whole controversy was just some coincidencial occurrences blown irrationally out of proportion.

*Edit: When I say account sharing, I am referring to her other accounts, such as email and Skype, and not her Hearthstone account. A lot of the evidence is on the basis that she shares usernames with this Ca­na­dian man.

 

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Bug with League of Legend’s turret range indicator

This post is over 11 years old and may contain information that is incorrect, outdated, or no longer relevant.
My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
 

I was playing a bot game earlier today with Ed, and managed to get full sized on Cho’Gath.

When I was sitting outside the enemy team’s fountain, I noticed something strange about the range indi­ca­tor on the turrets and fountain laser.

I’m guessing that my character’s size is somehow factored into the range indi­ca­tor, which is why I’m able to stand inside the circle but not get shot by any defensive structures?

This obviously makes no difference for me because I already know the range of the turrets, but this will probably be confusing for some new players who are still trying to learn the game.

 

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