How not to use a vending machine

This post is over 10 years old and may contain information that is incorrect, outdated, or no longer relevant.
My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
 

We have some vending machines at our business.

Yesterday, someone came up to me and let me know that our snack vending machine was just eating money and not registering the actual values of the coins that were being inserted.

I tested it out, and it appeared to be true, so I refunded the customer’s money and got out my tools to fix the machine.

It was actually a surprisingly easy solution – there were a bunch of coins stuck between the coin acceptor and the coin processor, so the coins would go through the acceptor and get stuck before they would be read for their value and dropped into the coin container.

I took apart the entire coin acceptor and processing device and pulled out the jammed coins.

Strange coins stuck inside vending machine

(Click to enlarge)

Apparently someone decided to mash two warped coins and two foreign coins into our vending machine. If you take a close look at the largest coin, the hair of the embossed person is actually quite elevated, and the whole coin itself is about twice the thickness of a regular US quarter if you account for the hair.

So, smashing in damaged or foreign coins.

That’s exactly how not to use a vending machine.

 

—§—

 

It’s a bomb

This post is over 10 years old and may contain information that is incorrect, outdated, or no longer relevant.
My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
 

I’m at our family business right now.

I wanted to have a snack, but my snack of choice was a bit dirty. Literally.

So I took it to the bathroom to wash it before sticking it in the microwave and baking it.

On my way to the bathroom, a child shrieked at me and alerted everyone that I was holding a bomb.

Potato

That was a delicious bomb

 

—§—

 

Bacon chocolate chip cookies

This post is over 10 years old and may contain information that is incorrect, outdated, or no longer relevant.
My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
 

I went to a holiday party yesterday at my martial arts academy.

One of the snacks available for consumption was bacon chocolate chip cookies.

Bacon chocolate chip cookie

No, that does not sound delicious.

No, I did not try any.

Yes, the person holding the cookie has cats printed on his sweater.

 

—§—

 

Have you ever wondered what the inside of a microphone looks like?

This post is over 10 years old and may contain information that is incorrect, outdated, or no longer relevant.
My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
 

Lucky for you, while I was recording a video yesterday, my microphone broke.

I spent about half an hour taking it apart and trying to find out what was wrong with it, before giving up and using my internal laptop microphone.

Then, of course, I had to go through and edit the audio, because my laptop microphone pretty much only picks up the sound of my laptop cooling fan, and you can just barely hear my voice as background noise.

But that’s beside the point.

The internal circuit board of a Logitech microphone

I have no clue what part does what, and still don’t know where it broke.

R.I.P.

 

—§—

 

First impressions of HotS Patch 15.3 notes (“The Lunara Patch”)

This post is over 10 years old and may contain information that is incorrect, outdated, or no longer relevant.
My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
 

Today was an exciting day for you if you’re a Heroes of the Storm fan – we got a new patch, new hero, new holiday event, and new matchmaking changes.

If you’re too overwhelmed to read everything or just don’t have the time, here are the highlights from today’s patch notes, some first impressions on the changes, and the implications for the future of the game.

 
Score Screens: Kills, Deaths, and Assists have been reordered on in-game and end-of-game Score Screens to read as Kills, Assists, and Deaths.

This change boggles my mind.

I don’t recall there ever being a time when KAD was more standard than KDA. Maybe they’re trying to support Kids Against Drugs.

I have a hunch that the reason they changed this was due to community feedback. A few weeks ago, while I was browsing the harsh lands of a place called the reddits, I saw a few people suggesting that, in order to easen the math, kills and assists should be placed side-by-side so we can quickly add them together and relive the old memories of when we used to have takedowns.

If this really was the reason why they changed it, I’m sad that Blizzard listened to them, because, as we’ve seen in the past, people are astronomically bad at knowing what they want.

Let’s put on our Storm Psychology hats (if you haven’t read the series, I highly recommend it – it’s my favorite series that we’ve published on Tempo Storm) and dive into a psychological phenomenon called introspection illusion.

Introspection illusion is a bias where people think they know exactly what they want and why they want it, when they actually don’t have a clue. Using this unjustified confidence, they predict what they will like and dislike in the future, without ever actually experiencing it first-hand.

What disasters has this caused? In 1985, Coca-Cola developed the New Coke flavor, which scored high in consumer feedback during testing periods; upon its public release, Coca-Cola received over 400,000 complaints about the new flavor. In 2009, Walmart’s customers said they wanted the aisles to be less cluttered; Walmart listened, and as a result, lost $1.85 billion in sales.

The new ordering of kills, deaths, and assists is strange, and doesn’t really click in my mind. I’d really like some insight as to why this change was made.

 
Festive Treasure Goblin Mount: All players can ride the brand new Festive Treasure Goblin Mount for free during Winter Veil! This limited-time Mount cannot be purchased, and will only be available during Winter Veil, so be sure to pick it during Hero Select before readying up!

Winter Veil Items in the Shop: Several new Winter Veil skins and bundles, including Sugar Plum Sylvanas and Greatfather Stitches, have arrived to the Shop for a limited time!

It’s great that Blizzard is celebrating an event with yet again another new mount, and it’s even better that this one is going to be available for free. But, it’s just the same new cosmetics over and over again – new skins and new mounts. I would like to see Blizzard really take it up a notch with their shop items.

I personally don’t feel as if there is any reason to ever buy more than one skin for each hero (unless I have so much gold piled up that I might as well unlock some master skins on heroes for which I already have real-world-money skins). It’s not like you can put on two skins at the same time. Yet, all Blizzard does is give me a wider selection of skins every patch.

Back on April 1, 2015, Blizzard introduced the Big Head Mode as an April Fool’s joke. Every hero in game had their character model modified so their head would be about four times larger than normal. Of course, this was a joke, but I would still like to see this premise implemented as a cosmetic.

Let me pay 20,000 gold to put a Santa hat on all my heroes.

If Blizzard was able to inflate every hero’s head for an April Fool’s joke, then surely, the character models are designed well enough that they can easily modify the “head” of a hero? Just plop a hat on top of it, and you’re ready to spread holiday cheer. If it’s not that easy, then the earlier they act on innovative ideas like this, the better – the longer they wait, the more retroactive work they would need to do.

This same thing goes for mounts. The Cloud9 Champion’s Nexagon mount was released today as well, and, even though I already bought it for 5,000 gold, I most likely won’t ever use it, as I already have a mount-and-skin combo for every hero.

Instead, for 20,000 gold, let me activate an option to put the Cloud9 logo as an emblem on all my mounts. The theme here is similar to the Santa hat – give me something that I can buy and use in conjunction with the stuff I already have. Give me some revolutionary, outside-the-box cosmetics so I can use everything I’ve bought at the same time.

 
Dryad’s Swiftness: Lunara cannot use Mounts. Instead, you move 20% faster by leaping short distances.

When Lunara was first announced, I noticed a striking similarity between her and Kalista from League of Legends.

I personally hated Kalista because I felt as if she took the most important aspect of mechanics for a squishy damage dealer – positioning and kiting – and made it too easy. Kalista’s passive allows her to throw out an attack, then immediately dash towards her next click. This completely eliminates the importance of threading movement between ability usage and basic attacks.

I initially thought Lunara would work the same way, and was a bit disappointed. But, after trying her out myself, I realized that it wasn’t the case at all.

The tricky thing about Lunara is that you can cancel her movement mid-bounce. This introduces a whole new world of mind games with your opponents.

Eventually, your enemies are going to pick up on Lunara’s bouncy movement patterns, and predict where you’ll end up at the end of your bounce. If that ever happens, switch it up on them, and press S while you’re in midair to stop and immediately fall to the ground. Or, click at a different angle and switch directions, to experience the same effect.

This also prevents kiting on Lunara from going on autopilot. In order to actually take advantage of the extra distance on her bounce, you’ll need to time your basic attacks and abilities so they happen after the bounce completes. This adds a completely new facet of movement optimization, and turned what could’ve been a “noob-friendly” mechanic into something with an extraordinarily high skill cap.

 
Portrait Border Display: Loading Screens will now only display portrait borders that are relevant to each play mode.

And finally, on a closing note, when I saw this update, I originally thought to myself, “I can finally learn heroes in Quick Match without everyone having the expectation of me carrying because I’m Rank 1, or getting upset if I underperform.”

Then I realized that I already manually turn off my Rank 1 border when I’m learning heroes in Quick Match, because that option is already available.

So I guess this update means that Blizzard is now forcefully preventing people from showing off their ranks in Quick Match.

 
That’s everything that popped out at me in these patch notes. To read them and decide for yourself if there was anything else important that I left out, check out the post on Battle.net: Heroes of the Storm Patch Notes — December 15, 2015

 

—§—

 

Tetris Ultimate for Steam/PC is a disaster

This post is over 10 years old and may contain information that is incorrect, outdated, or no longer relevant.
My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
 

For those who are not already aware, I actually used to primarily be a Tetris personality three years ago. I was the play-by-play shoutcaster and event host for the 2012 world championship grand final, and I used to run a weekly Tetris show.

I left Tetris not long afterwards because I determined that there was no future in it as an eSport. The lack of support I received from the Tetris Company and Blue Planet Software when trying to organize the tour­na­ment was appalling – it was as if they didn’t want me to give their game massive amounts of pub­lic­ity for free, with just a little bit of their help.

We ultimately couldn’t even get a link to sign up for our tour­na­ment on Tetris Friends, which was the of­fi­cial Tetris “client” at the time.

Coinciding with the troubles I was having with the Tetris Company, Hard Drop, the community with which I was associated, was also going through a bunch of changes. As a result of my declining motivation to work on Tetris-related projects, someone else came up to take my place in leading Tetris broadcasting.

Unfortunately, my replacement was completely incompetent and had no clue what he was doing. He man­aged to somehow fumble together another year of world championship broadcasting, and it was a com­plete failure.

I took this as my cue to leave Tetris entirely, and transition onto a different game. Sure, I personally enjoyed Tetris, but there was absolutely no future in it.

Years later, I discovered that Tetris finally had a real client (instead of just an in-browser Flash extension), and the PC version would be released on Steam. Even though I left Tetris on unhappy terms, I still wanted to try it out.

The reason I originally started doing work in Tetris was because I enjoyed the game – I liked playing, and I liked improving myself to be better. Digging back and pulling out all these nostalgic feels, I downloaded Tetris Ultimate for Steam on release day.

I figured that, surely, after all these years, they would’ve made a great product. There were already so many Tetris clones with so many features, that they should’ve already known what the community wants in their games. There was literally no brainstorming required on the part of Ubisoft – they could literally just look at all these illegal, unlicensed copies of Tetris, and put in all the features into their own game.

That is very exactly not what they did. In fact, they took features they already had in Tetris Friends and took them out.

As you can probably tell by now, I’m very disappointed in the Steam/PC version of Tetris Ultimate. I thought this would be the next great thing in Tetris – the new universal hub for every member of the Tetris community to come together and enjoy some games. At this rate, I’m pretty sure people would rather play Tetris Friends in their browser, rather than purchase this US$14.99 inferior game.

I already had a bad impression of the game immediately after loading it up. You expect games nowadays to be crisp and clean to 1080p resolutions.

Tetris Ultimate for Steam/PC

The menu is blurry. The text isn’t crisp or clean, and it’s fuzzy around the edges. You can’t tell from that small preview, but go ahead and click on the screenshot above for the full 1080p resolution. It looks like something in less than 720p was taken and stretched out, rather than rendered at true 1080p.

Now, take a look at this screenshot:

Tetris Ultimate for Steam/PC

You’ll notice that the menu is slanted in the opposite direction. Do you know why? Because, for whatever reason, the panel swivels back and forth, depending on where your mouse is.

Sure, it’s some eye candy that makes the game a bit more flashy and fancy. But it’s probably the most ir­ri­tating and annoying thing that I’ve ever seen done with a menu.

Usually, when you see an item, you move your mouse to it and expect it to still be there when you arrive and click. When the entire menu swings around and your destination is no longer at its former location, it can get pretty infuriating pretty quickly.

So what was I hovering over in that screenshot? The “PARTY PLAY!” section. Apparently, you’re only allowed to add Tetribots to your party, unless you connect to Tetris Live. But, in my experience, even if you turn on Tetris Live … you can still only add Tetribots to your party.

Let’s stop complaining about the menu and jump into the actual game. Surely, it will be better, right? Well, not so much.

The first thing I noticed is the complete lack of control features. There is no initial hold/rotate feature, so if you play too quickly, a good number of your inputs are going to be ignored by the game. The auto repeat sensitivity and rate is very limited, and the game sometimes doesn’t even register a key release quickly enough, so the piece keeps moving, even after you let go of your arrow key.

The ghost piece feature also clearly wasn’t thought through that well, because the game matrix is blue, and the J piece is blue. The ghost piece outline is an extraordinarily similar shade of blue as the matrix, so it’s very difficult to see where your J piece will end up.

Tetris Ultimate for Steam/PC

Sure, if you’re looking straight at it, then you can tell the difference between the two shades of blue. But, when you’re playing at an extremely high level with great speed, you end up just barely glimpsing at all the elements on the screen, rather than focusing in on one thing, because you need to take in as much information as possible, as quickly as possible.

When doing that, it’s far too easy to not realize where your J piece ended up, especially because of the excessive number of inputs the game ignores. (Meaning, you press the keys and expect the piece to end up in one place, but because the first few key presses were ignored, it ends up somewhere completely different, and you don’t have a reliable ghost piece system to tell you that the piece will not drop where you expect it to.)

Tetris Ultimate for Steam/PC

The profile and achievement system is also wildly mediocre. Not only can you not really tell what the a­chieve­ments are, because they’re so poorly organized, but the clear achievement series that you can tell (because it’s right at the top) – the belt system – is very shallow.

You automatically get a green belt if you finish all the levels of Marathon mode. You get a black belt if you can complete Level 28 in Endless mode. (Also, since when is purple belt ever better than a red belt? Some martial arts even have red belt ranked higher than black belt.) There is absolutely no depth to it – you can literally become a black belt without ever really knowing how to play Tetris.

The other achievements are so hard to keep track because of how badly the panels are organized. It seems like this game was designed for console, then, when transferring it over to PC, instead of redesigning it to work well with computers, they just copied the controller-based menu over.

Grouped in with a bunch of random percentages that show up when you open your profile page (that represent the Tetribots’ achievements) (wait what?), it’s very difficult to actually build up a profile of Tetris credentials because none of it is very intuitive. Not to mention, if you do manage to get badges, they’re all very pixelated.

After playing Tetris Ultimate on Steam for a few hours, and thinking decently hard about it, I’ve concluded that this game is geared towards very casual players who are used to playing console games, but for whatever reason, want to play the PC version of Tetris.

There is no way high-level players can appreciate Tetris Ultimate because of how little it addresses com­petitive needs. People who play at the highest speeds simply cannot, because there is a forced delay be­tween pieces where inputs are not accepted. Players who play at the highest levels against others world­wide, again, simply cannot … unless they are able to figure out the multiplayer settings better than I can.

This was Tetris’ chance to prove that they really do care, and that they really have been keeping up with the communities of players who love their game. Without a doubt, they failed.

In a quickly advancing and evolving era of gaming, where even near-perfect games still cannot become big, Tetris is eventually going to be buried as one of the classics that couldn’t break through into the mod­ern industry.

After trying out this game, I’m glad that I left and moved on to games made by better companies with brighter, more innovative developers – instead of continuing to meddle with the struggling Tetris scene.

 

—§—