Although my answer might surprise you, I actually don’t like Haunted Zyra. So many people have asked me why that I decided just to write a post about it.
To me, Zyra is a champion who appears harmless, but holds deadly power. Before she captured the body of the sorceress (according to her lore) and was just a plant, there was no apparent danger when approaching her jungle. Animals ventured in numerous times, and would eventually get killed by Zyra in a place where they thought they were in a regular natural habitat. Even after injecting her powers into a body and becoming mobile, she has an attractive and flowerly appearance, but when an enemy gets in range, she traps them in place and kills them instantly without giving them a chance of escape.
Haunted Zyra seems to have an innate evil to herself. She’s surrounded by death, and spawns creatures you would presumably find in a graveyard. Upon her death, she herself turns into a hideous creature. This conflicts with what I think Zyra is, or at the very least, what I want her to be. Instead of being innocent to lure in prey, she clearly advertises how terrorizing she is.
I dislike the Wildfire Zyra skin for similar reasons – it doesn’t seem like she fits in well with randomly setting forest fires when she herself is supposed to represent nature. I think a better skin for Zyra would be Death Blossom Zyra, similar to the Elise skin. I think that series is fitting for Zyra, and if it is ever made, I would definitely get it.
Why I don’t like Haunted Zyra
This post is over 12 years old and may contain information that is incorrect, outdated, or no longer relevant.
My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
Although my answer might surprise you, I actually don’t like Haunted Zyra. So many people have asked me why that I decided just to write a post about it.
To me, Zyra is a champion who appears harmless, but holds deadly power. Before she captured the body of the sorceress (according to her lore) and was just a plant, there was no apparent danger when approaching her jungle. Animals ventured in numerous times, and would eventually get killed by Zyra in a place where they thought they were in a regular natural habitat. Even after injecting her powers into a body and becoming mobile, she has an attractive and flowerly appearance, but when an enemy gets in range, she traps them in place and kills them instantly without giving them a chance of escape.
Haunted Zyra seems to have an innate evil to herself. She’s surrounded by death, and spawns creatures you would presumably find in a graveyard. Upon her death, she herself turns into a hideous creature. This conflicts with what I think Zyra is, or at the very least, what I want her to be. Instead of being innocent to lure in prey, she clearly advertises how terrorizing she is.
I dislike the Wildfire Zyra skin for similar reasons – it doesn’t seem like she fits in well with randomly setting forest fires when she herself is supposed to represent nature. I think a better skin for Zyra would be Death Blossom Zyra, similar to the Elise skin. I think that series is fitting for Zyra, and if it is ever made, I would definitely get it.
I’m going to cover three of the biggest points from three diverse perspectives – why the passive is mechanically bad, why Riot’s justification of not fixing the old passive is bad, and why the passive is unfitting to Draven’s character.
—
Winners keep winning and losers keep losing
If you’ve known me for a long time, you might know that I was a diamond-level player on the old Twisted Treeline, before they revamped the map and added altars. Since then, I stopped playing the new Twisted Treeline because I don’t like it for many reasons. One of the biggest reasons I dislike it is because the map is oriented towards helping winners keep winning and losers keep losing.
The same concept applies to Draven’s new passive. If he is winning and getting kills, he gets rewarded even more by his passive. However, if he is losing and he is never getting kills, his passive never goes into effect. If he is losing even harder and keeps dying, his passive becomes even more useless – the amount of gold he is never going to get becomes lower.
This is a bad gameplay mechanic for both scenarios. If Draven gets more gold for getting kills, he becomes unfun to play against, because he snowballs out of control and gets exponentially stronger. On the other hand, if Draven never gets anything out of his passive because he is doing poorly, it becomes discouraging for the Draven player.
Do-nothing early-game passives don’t make them invalid
One of the reasons Riot gave for remaking Draven’s passive instead of adjusting and balancing the old one is that, if they were to balance it, the passive would become nearly useless during very early levels. They say that as if it is a problem, even though, in the past, they have demonstrated that there are balanced champions who fall under this category. For example, Tristana’s passive has no effect at level 1, and kicks in at level 2. Syndra’s passive has no effect at level 1, and continues to have no effect until level 9.
Where is this money coming from?
Finally, the concept of the passive conflicts with Draven’s lore and character. Previously, he was one of two blood brothers, and Draven’s passive made his enemies bleed, just like Darius’. Now, he randomly gets gold out of nowhere.
Twisted Fate is able to use the concept of gaining money because it fits his character – he is a gambler and has close ties with casino games. One could argue that bounty hunters could use the concept of money, but Draven isn’t a bounty hunter, he’s an executioner.
Overall, it creates a disconnect and breaks continuity with how the lore and character development was originally made.
—
Is Riot going to change Draven’s passive? I don’t think so, because a lot of people complained about it with valid arguments when it was released on the public beta environment, and Riot still chose to release it as-is. However, now that it’s about to be released to millions, I think the potential for Riot to reconsider the passive more seriously, due to the imminent public disappointment, will increase.
