Photos from ESL HotS Global Championship, Spring ’16 Circuit, NA Regional

This post is over 8 years old and may contain information that is incorrect, outdated, or no longer relevant.
My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
 

I’ve already posted quite a bit about the event that I attended with Tempo Storm, but there’s one more post left – I just got the links to the professionally-captured photos from the tournament. I decided to embed and share some of the ones involving the team and me.

On the first day of the tournament, we had some catastrophic computer problems. Two of our computers just wouldn’t boot, one blue screened, one was in a start-up loop, and one had critical system files missing and corrupted.

These problems caused the stream to be delayed by literally over 50 minutes. This is a snapshot of the ESL operators and administrators trying to help us get everything working again.

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This is Zixz getting very excited and yelling at some unknown thing on his computer screen. Zixz is the sup­port, and out of the five players, he’s probably the one who’s always the most excited and hyped.

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Our first set was against Panda Global, and this photo was snapped shortly after defeating them in a best-of-three. Pictured brightly smiling in the center is Srey, the shotcaller and tank; to his right is Goku, the bruiser.

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Another set in which we played was against Team Naventic. This was one of our more difficult sets, because Team Naventic was seen as one of the favorites to win, coming into the tournament.

Although I generally always have a somewhat cold and emotionless expression on my face (when I’m not in­ten­tion­ally trying to be funny or friendly), I look particularly concerned in this photo in anticipation for how the set might turn out.

The player in white is Kaeyoh; he is the captain and carry of the team. Hidden behind his monitor, to Kae­yoh’s left, is So1dier, the flex player.

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Shortly before making it out of group stage, we had to play against King of Blades Alpha in our group decider match. We were less worried about this set, so I look slightly less concerned.

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Here’s the famous bunny ears shot, from a different angle. I already posted a screencap from the broadcast of this scene on my blog and on my Twitter – our team was laughing here because there were literally four cameras on Zixz at the same time. Here’s another angle of the shot … now all I need to do is find the remaining two angles.

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And finally, this was the last set we played, against Cloud9, and the set responsible for knocking us out of the tournament. I already knew that this was going to be a tough set, so you can see the onset of my con­cerned face coming right back.

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All these photos are taken by Carlton Beener, and were uploaded to ESL’s Flickr account. If you want to view the other teams in the rest of the photos, you can check out the album at:

https://www.flickr.com/photos/eslphotos/albums/72157665121680530

 

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Aftermath of the ESL HotS Global Championship Spring ’16 NA Regional

This post is over 8 years old and may contain information that is incorrect, outdated, or no longer relevant.
My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
 

The tournament comes to a close, and although we didn’t win the trip to Korea for the global cham­pi­on­ship final, it was still a decent experience.

Unfortunately, phone use was banned on stage and heavily restricted backstage, so it was difficult to get a lot of photos. We had a live feed of what was going on for both teams, so a lot of extra precautions were taken to ensure that cheating was not a possibility.

Luckily, I was able to see myself on the stream, so I grabbed a screenshot from there. This is me putting bunny ears on Zixz while cracking up with the team, because there were literally four cameras on Zixz at this particular moment.

Most of my fame came from doing general comedy a long time ago, and I’m not really too heavily involved in the Heroes of the Storm esports scene, so a lot of people didn’t recognize me when I appeared on the ESL broadcast.

Of course, the immediate reaction to that was to call me TrumpSC, a well-known HearthStone streamer who is also Asian, and has a similar hairstyle as I do.

Apparently, ESL thought it was hilarious that Twitch chat was spamming “TRUMP? TRUMP?? TRUMP???” so they kept on zooming in on my face and showing me in the broadcast at random times when I was on stage, for no particular reason. So, the VODs have a lot of me just standing there, doing nothing, and listening to the team talk while we were in picks-and-bans.

Yesterday was my flight back to Chicago. I snapped a photo when I was at the airport:

On the flight from ORD to LAX, I stayed awake for most of it and was on social media on my phone for literally about two-thirds of the time. On the flight back from LAX to ORD, I pretty much got knocked-out tired right away, and slept for a majority of the flight.

When I got back to Chicago, my buddy Josh, who dropped me off at the airport, was ready to pick me up.

After I got off the plane and left the airport, I somehow magically made it to the drop-off area instead of the pick-up area. If you’re not familiar, the drop-off area is usually a lot more peaceful than the pick-up area. Realistically, there are about 10 cars at the drop-off area at any given time, while in the pick-up area, it’s pretty much a constant flow of clogged traffic.

I thought I was doing Josh a favor by going to the drop-off area, so he wouldn’t have to struggle through the river of vehicles. Apparently, that didn’t matter, because Josh had already taken the road to the pick-up area, and he couldn’t figure out how to get to the second level of the airport, in the drop-off area.

So, after a nice struggle, I finally managed to make it down to the pick-up area, and watched about a thousand cars go by before finally finding Josh and getting in.

The strangest thing is that I got on the airplane in 80°F weather, but when I got off, I was in nice and freezing cold Chicago, where it was hailing and sleeting at the same time.

I’ll have all the highlight reels of Tempo Storm’s games cut, rendered, and uploaded to Tempo Storm’s YouTube channel soon, so keep an eye out for those if you’re interested in seeing how Tempo Storm did, but wasn’t able to watch the full games live.

 

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Preparing for the ESL HotS Global Championship Spring ’16 NA Regional

This post is over 8 years old and may contain information that is incorrect, outdated, or no longer relevant.
My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
 

After a rough day of traveling on Wednesday, we spent today and yesterday preparing for the ESL Heroes of the Storm Global Championship, Spring 2016 Circuit, NA Regional.

Yesterday started with waking up nice and early to get on the shuttle to go to the ESL Studio in Burbank, CA.

Tempo Storm was the first team to get their photos taken for media.

Usually, they take a ton of photos and videos for promotional content, but for some reason, they didn’t spend that much time with every team for this tournament. So, it was a lot faster and easier than we had anticipated.

Back at the studio, we claimed our computers and set up in the practice room. We managed to get the back corner to lessen the possibility of other people walking by and seeing our screens and scouting our strategies and team compositions that we were practicing.

Unfortunately, because everyone was just thrown into the same room together, the privacy thing didn’t really work out too well. Eventually, everyone just walked around wherever they wanted, and chatted with other players in random places.

All that was yesterday. Today, we had stage rehearsal.

The Asian guy you see in the red hoodie is Will Cho, better known as Chobra. He’s a pretty big figure in the esports industry, and he’s the director for this tournament.

Apart from that, all the other time we had was spent either practicing in the computer room, or chatting privately in a hotel room about drafting strategy. I was with the team all day during the morning and afternoon, but after the evening rolled around and the studio closed, I went my separate way for the rest of the night so I could get some work done in peace.

The tournament starts tomorrow, so be sure to tune in to the ESL Twitch stream and watch Tempo Storm play!

 

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Taking advantage of HotS Training Mode AFK XP Farming

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My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
 

I used to play Heroes of the Storm pretty obsessively a handful of months ago, but I’ve recently toned down my playing.

Yes, one of my jobs (specifically, the one with Tempo Storm) involves me directing and producing content related to Heroes of the Storm. But, that can be done without playing as much as I used to, because I still keep up with game updates (and my writers are keeping me knowledgeable by submitting articles to me, for me to review and edit).

Because of this, I apparently hadn’t posted any screenshots of achievements for a pretty long time – since reaching Level 10 with Nova, to be exact. While I was going through my old screenshots and backing up and archiving them, I decided to post a few of them on my blog, like the old days.

Back in mid-October, I finally got around to playing Hero League again after the soft reset and required 20 placement matches. I don’t remember anymore what my win/loss ratio was during my placement matches, but I ended up placing decently high (I think in the single digits), and the climb back up to Rank 1 was a breeze.

Heroes of the Storm - Rank 1

Since then, I also leveled three heroes to Level 10: Kael’thas, Valla, and Nazeebo.

Heroes of the Storm - Level 10 Kael'thas

Heroes of the Storm - Level 10 Valla

Heroes of the Storm - Level 10 Nazeebo

The funny thing about the last two Level 10s are that I didn’t actually play real games to gain experience for those heroes from Level 9 to Level 10, but instead, used Training mode to turn them gold.

This was a result of the huge smurf leveling craze after the refer-a-friend system was released. Apparently, people found out that they could enter Training mode and go AFK to gain free experience and level up their accounts so they could “earn” the Vulture on their main account.

I personally don’t have an interest in gaming the referral system to rush a mount, because I’m confident that, over time, I’m going to genuinely refer at least four real new players to the game. However, I didn’t want to miss out on this finding.

I loaded into many Training mode games with Valla and Nazeebo to farm experience and get them to Level 10. Apparently, in Training mode, you don’t get kicked out of the game for being AFK, so I left the game running in the background to harvest my rewards while getting some work done.

 

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First impressions of HotS Patch 15.3 notes (“The Lunara Patch”)

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My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
 

Today was an exciting day for you if you’re a Heroes of the Storm fan – we got a new patch, new hero, new holiday event, and new matchmaking changes.

If you’re too overwhelmed to read everything or just don’t have the time, here are the highlights from today’s patch notes, some first impressions on the changes, and the implications for the future of the game.

 
Score Screens: Kills, Deaths, and Assists have been reordered on in-game and end-of-game Score Screens to read as Kills, Assists, and Deaths.

This change boggles my mind.

I don’t recall there ever being a time when KAD was more standard than KDA. Maybe they’re trying to support Kids Against Drugs.

I have a hunch that the reason they changed this was due to community feedback. A few weeks ago, while I was browsing the harsh lands of a place called the reddits, I saw a few people suggesting that, in order to easen the math, kills and assists should be placed side-by-side so we can quickly add them together and relive the old memories of when we used to have takedowns.

If this really was the reason why they changed it, I’m sad that Blizzard listened to them, because, as we’ve seen in the past, people are astronomically bad at knowing what they want.

Let’s put on our Storm Psychology hats (if you haven’t read the series, I highly recommend it – it’s my favorite series that we’ve published on Tempo Storm) and dive into a psychological phenomenon called introspection illusion.

Introspection illusion is a bias where people think they know exactly what they want and why they want it, when they actually don’t have a clue. Using this unjustified confidence, they predict what they will like and dislike in the future, without ever actually experiencing it first-hand.

What disasters has this caused? In 1985, Coca-Cola developed the New Coke flavor, which scored high in consumer feedback during testing periods; upon its public release, Coca-Cola received over 400,000 complaints about the new flavor. In 2009, Walmart’s customers said they wanted the aisles to be less cluttered; Walmart listened, and as a result, lost $1.85 billion in sales.

The new ordering of kills, deaths, and assists is strange, and doesn’t really click in my mind. I’d really like some insight as to why this change was made.

 
Festive Treasure Goblin Mount: All players can ride the brand new Festive Treasure Goblin Mount for free during Winter Veil! This limited-time Mount cannot be purchased, and will only be available during Winter Veil, so be sure to pick it during Hero Select before readying up!

Winter Veil Items in the Shop: Several new Winter Veil skins and bundles, including Sugar Plum Sylvanas and Greatfather Stitches, have arrived to the Shop for a limited time!

It’s great that Blizzard is celebrating an event with yet again another new mount, and it’s even better that this one is going to be available for free. But, it’s just the same new cosmetics over and over again – new skins and new mounts. I would like to see Blizzard really take it up a notch with their shop items.

I personally don’t feel as if there is any reason to ever buy more than one skin for each hero (unless I have so much gold piled up that I might as well unlock some master skins on heroes for which I already have real-world-money skins). It’s not like you can put on two skins at the same time. Yet, all Blizzard does is give me a wider selection of skins every patch.

Back on April 1, 2015, Blizzard introduced the Big Head Mode as an April Fool’s joke. Every hero in game had their character model modified so their head would be about four times larger than normal. Of course, this was a joke, but I would still like to see this premise implemented as a cosmetic.

Let me pay 20,000 gold to put a Santa hat on all my heroes.

If Blizzard was able to inflate every hero’s head for an April Fool’s joke, then surely, the character models are designed well enough that they can easily modify the “head” of a hero? Just plop a hat on top of it, and you’re ready to spread holiday cheer. If it’s not that easy, then the earlier they act on innovative ideas like this, the better – the longer they wait, the more retroactive work they would need to do.

This same thing goes for mounts. The Cloud9 Champion’s Nexagon mount was released today as well, and, even though I already bought it for 5,000 gold, I most likely won’t ever use it, as I already have a mount-and-skin combo for every hero.

Instead, for 20,000 gold, let me activate an option to put the Cloud9 logo as an emblem on all my mounts. The theme here is similar to the Santa hat – give me something that I can buy and use in conjunction with the stuff I already have. Give me some revolutionary, outside-the-box cosmetics so I can use everything I’ve bought at the same time.

 
Dryad’s Swiftness: Lunara cannot use Mounts. Instead, you move 20% faster by leaping short distances.

When Lunara was first announced, I noticed a striking similarity between her and Kalista from League of Legends.

I personally hated Kalista because I felt as if she took the most important aspect of mechanics for a squishy damage dealer – positioning and kiting – and made it too easy. Kalista’s passive allows her to throw out an attack, then immediately dash towards her next click. This completely eliminates the importance of threading movement between ability usage and basic attacks.

I initially thought Lunara would work the same way, and was a bit disappointed. But, after trying her out myself, I realized that it wasn’t the case at all.

The tricky thing about Lunara is that you can cancel her movement mid-bounce. This introduces a whole new world of mind games with your opponents.

Eventually, your enemies are going to pick up on Lunara’s bouncy movement patterns, and predict where you’ll end up at the end of your bounce. If that ever happens, switch it up on them, and press S while you’re in midair to stop and immediately fall to the ground. Or, click at a different angle and switch directions, to experience the same effect.

This also prevents kiting on Lunara from going on autopilot. In order to actually take advantage of the extra distance on her bounce, you’ll need to time your basic attacks and abilities so they happen after the bounce completes. This adds a completely new facet of movement optimization, and turned what could’ve been a “noob-friendly” mechanic into something with an extraordinarily high skill cap.

 
Portrait Border Display: Loading Screens will now only display portrait borders that are relevant to each play mode.

And finally, on a closing note, when I saw this update, I originally thought to myself, “I can finally learn heroes in Quick Match without everyone having the expectation of me carrying because I’m Rank 1, or getting upset if I underperform.”

Then I realized that I already manually turn off my Rank 1 border when I’m learning heroes in Quick Match, because that option is already available.

So I guess this update means that Blizzard is now forcefully preventing people from showing off their ranks in Quick Match.

 
That’s everything that popped out at me in these patch notes. To read them and decide for yourself if there was anything else important that I left out, check out the post on Battle.net: Heroes of the Storm Patch Notes — December 15, 2015

 

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Why the lack of K/D/A was healthy for HotS… and why it was added anyway

This post is over 8 years old and may contain information that is incorrect, outdated, or no longer relevant.
My views and opinions can change, and those that are expressed in this post may not necessarily reflect the ones I hold today.
 

Your friends are over at your apartment for a Friday night party. The hot topic? Your hook-up with girl you met at the bar last night while out for Thirsty Thursday.

You take a swig of vodka and smoke some marijuana as you tell your eagerly-awaiting buddies the details of what happened. They think you’re godlike.

The next day, you hear from your mom that your grandmother is in town visiting, and will be arriving at your apartment shortly.

Scrambling to tidy your place up, you juggle beer cans as you escort the trash out to the dump­ster. With the garbage gone, you whip out your vacuum, running it across your carpet with the fury of Mr. Clean. With mere seconds to spare, you unleash a can of air freshener as you hear your grandmother’s footsteps approaching your door.

“Hello, grandma!” you cheerfully exclaim, as she walks through your door.

For the next few hours, you talk about how excited you are to see her again after a VERY long week since her last visit, how well you’re performing in school, and how well you’re getting along with your devoutly Christian girlfriend. Before the end of the day, you go out to a restaurant with her to get some food.

 
Go back and look through that story again, but this time, skip the part about being fore­warned about your grandmother’s visit, as well as your daring cleaning escapade. Without that bridge, you would imagine that this story was about two completely different people.

So what happened? How did an unfaithful, promiscuous drug user become a nice guy overnight? The answer lies in the power of social expectations.

 
A lot of people will say that they don’t care what others think of them. They claim they do whatever they want, and they won’t let other people affect them. Unfortunately, although most people want this to be true, it often times is not.

Most of our social decisions are heavily affected by our reputation. The concept of you – your personality, your behavior, your actions – is not concrete. Rather, it is an abstract entity that we are constantly constructing and altering everyday. We build ourselves to be, not what we really are, but instead, what we want others to think we are.

So how do we determine what we want others to think we are? Some of it lies in what we ourselves idolize – if we identify something we believe is a good trait to possess, we will integrate it into ourselves. Some of it also lies in social expectations – what we think other people want us to be.

Imagine you really were the nice guy that you were with your grandmother. Would your friends think you’re cool? If you meet the right friends, then sure; but seeing as you have friends who think you’re godlike for cheating on your girlfriend, probably not.

Imagine it the other way around, where you really were the girlfriend-neglecting alcoholic that you were with your friends. Would your grandmother appreciate that? This scenario would probably end up a lot worse than the former.

Your friends and your grandmother have different expectations of you. Your friends expect you to be confident and rebellious, so they can also be cool by association; your grand­mother expects you to be studious and ethical so you can grow up to be a great man. As a result, you change how you act based on their expectations.

 
At this point, you’re over 500 words into this article and probably wondering how this is related to Heroes of the Storm. It turns out, a lot of everyday psychology concepts, like social expectations, play an important role in games as well.

Before Heroes of the Storm (HotS) came out, I played a lot of League of Legends (LoL). In LoL, the general consensus (at least among lower-leveled players) is that you are too good to belong at your current rank, and everyone else is terrible and only got that high out of luck. Thus, the expectation of every player was to carry the game.

This expectation caused people to make selfish plays in order to get ahead – if everyone else is worse than you, who is there to carry the game better than you? You secure every kill, you farm every minion, and you deal the most damage to single-handedly win every fight, and ultimately, the game.

This expectation was thrown out the window in HotS, where everything relied on your team. Leveling was done as a team, earning takedowns was done as a team, and winning the game was done as a team. Thus, people came into the game with the expectation that, without cooperation, they were not going to single-handedly carry the game.

The disparity between the two expectations of the players of LoL and HotS is what made the games so different. If someone took your kill in LoL, they were actively trying to anti-carry you, preventing you from winning the game. As you can imagine, this made it very easy for people to lash out – why be nice to someone who is clearly trying to make you lose?

On the other hand, if someone took your kill in HotS, it didn’t matter, because everyone plays as a single unit, and all rewards are shared by the whole team. This environment that HotS created was conducive to teamwork. HotS was framed as such a team game, that there was very little left to argue about in terms of individual performance.

In summary, when entering a game of LoL, everyone has their own expectation of them­selves that they are the carry, while everyone else is terrible at the game. This dissonance of expectations between yourself and others creates an unfriendly (and some­times hostile) environ­ment. On the other hand, when entering a game of HotS, everyone knows teamwork is the only way to win the game, and every­one expects it from every­one else – this harmony makes it easy to start the game on a positive note.

 
So, if kills and assists being lumped into takedowns was one of the contributing factors for making HotS a hospitable game, why change it? What’s the point of removing a facet of HotS that caused it to be considered by many as being uncharacteristically welcoming for a MOBA?

It’s all about the esports.

The best way to get people passionate about a game is to support it as an esport. Nothing charges up fans more than watching a game being played at the highest level on a grand stage by the ones they idolize. After watching the world champions receiving their hefty lump of prize money, there’s nothing more fans want to do than to jump on HotS and rank up to be the next big thing.

Unfortunately, in the state of the game prior to the most recent patch, that was a little bit difficult to do for two primary reasons.

First, HotS is too much about the team. In LoL, if you see SKT T1 win a game, you can go into ranked solo queue, call mid, and be just like Faker by solo-killing your laning opponent at level 2. In HotS, if you see Tempo Storm win a game, you can go into … team league with four of your friends.

The thrill of LoL is in the epic plays individual players make; the thrill of HotS is pulling off the perfect team-synergy move. Imitating a successful LoL player is very accessible; imitating a successful HotS team is much more difficult.

Second, even if HotS fans were to want to idolize a player, they don’t know who to idolize. Again, this branches off HotS being too much about the team, in the sense that individual players have very little unique identity. When you hear “pentakill” in LoL, you think, “WOW FAKER IS A GOD!” When you hear “enemy team dominated” in HotS, you think, “nice, Tempo Storm won a fight.”

A huge part about marketing is how you frame the product. Blizzard realized that the way they were framing HotS was not optimal when trying to turn it into a viral eSport. Everything is a balancing act, and they decided that downgrading the commoners’ experience was worth improving the hype around eSports.

By breaking down takedowns into kills and assists, not only is Blizzard using a more “universal” metric for performance, but they are also allowing players to shine and build up their personal brands as competitive athletes. Kaeyoh can now be known as the carry who puts Tempo Storm on his back with massive kill streaks; Dreadnaught can now be known as the support who is always there to assist his allies.

 
Is this the right choice? That depends on Blizzard’s vision.

If their vision is to make the game as pleasant as possible, then no, it’s not. The community outrage clearly demonstrates that splitting takedowns into kills and assists is not the way to go.

If their vision is to turn Heroes of the Storm into the premier competitive multiplayer online battle area, then yes, this change puts them one small step closer to their goal.

Making people like the players, in addition to the teams – making people like Dreadnaught for being a great support, in addition to liking Tempo Storm for being a great team – creates more discussion, develops more bonds between the players and the community, and keeps people coming back for more.

 

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