- I am gravely disappointed in the Tetris Company, and do not feel they deserve the publicity and free advertising that comes with Tetris Tournament Online. Their cooperation last year was minimal, and they just barely provided enough to get the tournament running. Nobody with whom I spoke showed any sort of genuine excitement about the tournament. The amount they supported our tournament was abysmal. They had many outlets to let Tetris enthusiasts know about our tournament so they could sign up, compete, and watch others’ matches; these outlets were barely used at all. Instead, a majority of our publicity came from Twitch, with whom I partnered in preparation for the event.
- I received next-to-zero compensation from the Tetris Company for the work I put in last year. The competitors at least received mediocre prizes – the first place winner received an electronic, but the runners up received prizes worth less than the shipping costs needed to send them internationally. The streamers, organizers, and hosts received absolutely nothing. The only benefit I received whatsoever from streaming was a little bit of advertising for my website via the logo I had on the stream overlay. My co-commentator for the grand finals received literally nothing.
- I no longer have the time to put into Tetris. I graduate from undergraduate university, and have moved on to a graduate and licensure program. I no longer have the time to do whatever I want with my free time like I did when I was an undergraduate. I also have other things into which I must invest time.
- I no longer have the resources to stream. Back when the Tetris Tournament Online II was going on, I lived in my own apartment in Madison, WI that came with free 50 Mbps Internet. I no longer live in Madison; I moved out after I graduated. I now live back at my regular house in my home town, and commute to my graduate university. This also means that we don’t get free Internet, and the Internet we have is approximately 1.5 Mbps – nowhere near fast enough to stream anything at any viewable quality.
- The time I do spend on gaming, I would like to spend on games that have a future. At the rate the Tetris Company is going, Tetris has no future. Their attitude towards the Tetris community is counterintuitive, and is causing them to miss out on opportunities that will make their game more popular. On the other hand, there are plenty of other game developers who engage closely with their community and player base that has a much more promising future. I am going to stick with those companies.
Here’s what you’ve all been waiting for – the replays of all tournament matches have been edited, rendered, and uploaded for your viewing convenience.
If you’re unfamiliar with who I am, I’m Parkzer – one of the shoutcasters for Hard Drop, and the lead coordinator for live streaming for the Tetris Tournament Online II. I can honestly say I was very satisfied with how the stream of the finals turned out, and I’m glad that I was able to be a part of it. To demonstrate exactly why, I decided to share some stats about the stream.
First of all, I’d like to start with the number of concurrent viewers for Tetris Tournament Online I (last year’s stream): about 1,000 across two streams. This stream was run entirely by the staff members at Blue Planet Software through UStream, and there was a lot of controversy regarding the quality of their streaming and commentary.
Here are the stats for this year’s TTO2 stream, entirely managed and run by the streaming crew at Hard Drop via Twitch.TV.
Maximum concurrent viewers: 2,049. This means that, at one point during the stream, we had over 2,000 different people watching at the exact same time.
Total video plays: 74,564. This means that our stream was loaded 74.5k times throughout the event (this counts people who refreshed the stream as multiple plays).
Total unique visitors: 37,960. This means that we had almost 38k DIFFERENT PEOPLE who saw at least some portion of the finals tournament broadcast.
Of course, we definitely did not do this alone. First of all, I would like to give a huge shoutout and thanks to Twitch.TV for all the promotion and support they have given us throughout the tournament. They featured us on their home page, and I personally think it was one of the biggest influences to our viewership. Also, a very special thanks to Ernest Le from Partnership Strategy at Twitch.TV – he has worked with me closely leading up to and throughout the entire tournament to ensure we have the best streaming experience possible.
We also have thanks to give to Blue Planet Software and Tetris Online. Not only did they donate all the prizes for the tournament, they also helped us promote the tournament by posting a news story on the home page of TetrisFriends.com, bringing awareness to our event.
And finally, a huge shout-out and thank you to all our viewers and supporters who watched any portion of the stream. You guys are the reason we’re able to do this, and you guys are my primary motivation for getting back on the stream each week.
If you missed the stream, it’s definitely worth checking out the replays. If you’re interested in just the matches, you can use the videos embedded above. If you want to watch the whole stream, including the pre-game show, all the technical difficulties I had while the stream was live, and the fan games we had at the end of the tournament, you can watch the raw replay files on our Twitch.TV channel at http://twitch.tv/harddrop.
Thanks for reading, and best wishes,
Disclaimer: the views and opinions expressed in this post are Parkzer’s and do not necessarily reflect those of the Hard Drop administration or community.