Playing co-op Diablo III for the first time


I team up with my buddy Del to try out the co-op part of Diablo III for the first time (yes, I have literally never been in a multiplayer party in Diablo III before). We start off by doing bounties in Act II, then we finish a Nephalem Rift together.

Before we started, I assumed that it would be just like any other time I play Diablo III, but it ended up being a lot more fun and interesting than I had expected. Not only did Del deal a lot more damage than I thought he would, but the multiplayer aspect of it made it feel more interactive.

We only played for about an hour because it was getting late at night and I needed to go to sleep, but we’ll definitely be playing more in the future.


The underwhelmingness of RuneScape’s grouping system

Back on September 1, 2014, Jagex released the grouping system on RuneScape. I had heard about the news, but didn’t pounce right on the opportunity to try it out. Since then, I also forgot about it for a while.

Recently, I took a closer look at the grouping system, hoping to play some mini-games again that I hadn’t played for years.

Originally, I thought that the grouping system was sort of like a dungeon or raid finder in other massively multiplayer online games. For example, in World of Warcraft, when you queue up, the system finds other players for you, then puts you inside the dungeon or raid together.

So, logically, my expected result for the group finder was to check off all the mini-games I wanted to play, queue up, then after several minutes, end up inside a mini-game with other people who also wanted to play.

The RuneScape grouping system is completely different.

The RuneScape grouping system is there to help you find other people who claim they are interested in playing the mini-game or doing the activity. Actually setting it up, hopping worlds, and entering the mini-game is all up to you (or the leader of your group).

Pretty much nothing is automated.

I tried using the feature and got nowhere. On occasion I had a few people come and go, but literally noth­ing happened as a result.

It is a near-useless feature, because it finishes one task for you, then leaves a lot of effort-re­quiring tasks for you to do on your own.

Basically, the grouping system baits you into thinking that it’s an easy way to get what you want, pretends like it’s going to do it for you, then pretty much does nothing.

I was actually pretty hyped to play RuneScape’s mini-games again, and now I’ve crashed down to dis­ap­point­ment.


Trying out Cities: Skylines

I thought simulation games, like Sim City, were easy.

My experience today with Cities: Skylines made sure it was absolutely clear that they are not at all easy – at least not for beginners who have no idea what they’re doing.

I decided to try out Cities: Skylines because I’ve literally never played any simulation games before, and I wanted to try it out. I expected my experience to be very relaxed and easy – just build some roads, con­struct some buildings, and watch my city grow.

I had to completely destroy and restart my city three times before finally managing to figure out how not to immediately go bankrupt.

Cities: Skylines really puts your city management skills to the test. It starts you off easy, only having you manage a few utilities, but as your city grows, you need to keep track of everything that you would need to survive in real life.

Unfortunately, I wasn’t able to stream my first experience with Cities: Skylines because my streaming software appeared to have some conflicts capturing the game. (When I did a window capture instead, I lagged so much that I think I had about 6 FPS. I already have pretty low FPS when playing Cities: Skylines without streaming, on minimum graphics settings.)

Steam says I have about four hours of game time on Cities: Skylines so far, and in those four hours, I built five cities (three of which no longer exist due to bankruptcy).

The first city I built that managed to stay alive reached almost 2.5k population.

The second city I built was with the infinite money mod, and served the purpose of easing my curiosity as to what the mid-game was.

I stopped playing when I realized I was getting overwhelmed and needed to take a break.

I feel like Cities: Skylines is a much more stimulating game than I originally thought it was, but I think I need to read up on it and do a lot of research on the intricate workings of the city before being able to fully enjoy the entire simulation experience.

This game received quite a bit of hype when it first came out because a lot of people said it was the better version of Sim City that everyone wanted.

I haven’t been completely captivated by the game yet, but I do feel like my first experience with it was positive, and I did have some fun. Although it won’t be a game that I will play on a regular basis, it’s definitely something I’ll boot up once in a while when I have some spare time.


Stream VOD: Diablo III RoS – Adventure Mode – Bounties – Act III


I played some Diablo III: Reaper of Souls today and did bounties on Act III in Adventure Mode. Today, I ended up only doing five bounties in one act and only played for an hour because I was having some high-latency problems near the end of the stream.

It’s currently the one-year anniversary of Reaper of Souls, so there’s a one-week-long double XP and gold buff going on until March 30th. If my Internet connection decides to smoothen itself out (or if I become motivated enough to play with a different connection), I’ll most likely end up reaching the level cap before the buff period ends.


Finishing the Diablo III: Reaper of Souls campaign mode

To start off today’s stream session, I load up Act V from where I left off last time and play through until I finish it.

I was on the highest difficulty available during the leveling process so I ended up dying a few times on the final boss, but that made it even more satisfying when I managed to beat it.

After finishing up the Reaper of Souls campaign, I decided to try out the Adventure Mode by completing bounties on Acts I and II and finishing a Nephalem Rift.


Hard boiled eggs do, in fact, explode in the microwave

I spent the day at home today.

Before my mom left this morning to tend to the family business, she left some food for me in the re­frig­er­a­tor. It was tteokbokki, which is Korean-style rice cake with seasoning.

A lot of different stuff can be added in with the seasoning; my mom decided to put in some garlic, other boiled vegetables, and hard-boiled eggs.

I decided to eat this tteokbokki for lunch.

I mindlessly removed it from the refrigerator and put it in the microwave for two minutes.

A minute and a half later, I hear an explosion.

I realize that a hard-boiled egg had blown up.

Remembering too late that hard-boiled eggs explode in the microwave, I grudgingly get some paper towels and wipe down the inside of the microwave, dabbing at the remains of the splattered egg yolk. I yank out the rotating tray and wipe it down with a wet rag. After a handful of minutes, everything is cleaned up and ready to be used to continue heating my food.

But I’m not as retarded as you might think. I carefully inspect the food and find another hard-boiled egg. I furiously hack at it with my chopsticks until it’s in 12 different pieces. If there’s no albumen encasing the yolk, there obviously is nothing there to hold in the pressure and explode.

I put everything back in the microwave and set it for another two minutes.


I spend another five minutes re-cleaning the inside of the microwave.

Before putting the food back in the microwave for a third time, I just completely remove all the egg from the bowl and furiously let it fall in the trash.

There was a third egg hiding under the tteok.

I cleaned my microwave

three times



Playing new content from the Diablo III: Reaper of Souls expansion


I finally caved in and got Reaper of Souls, the Diablo III expansion. I haven’t played Diablo III in quite a while, so most of this stream is spent being bad at the game and trying to get reaccustomed to the controls and movement.

I was having some framerate issues and the jumpiness of the visuals was making me a little bit motion sick (yes, I get dizzy easily), so I ended the stream a little earlier to try and resolve some technical issues offline.


In the second part of the stream, I progressed deeper into Act V, hunting down and killing Urzael, the Harbinger of Death, and Adria the Witch.


Yesterday, I vomited for the first time in four years

In case you’ve been wondering why I’ve been out of action for a little bit, it’s because I’ve been sick since yesterday.

Apparently, something I ate on Wednesday night wasn’t safe – possibly some reheated pasta or some old bacon – and it upset my stomach. Enough that I randomly woke up in the middle of the night and vomited for the first time in literally about four years.

It appears like I got a stomach virus that is preventing me from digesting food, because, ever since I ate this morning, I’ve felt full all day, and the liquids I’ve been drinking seem to be sitting inside of me and sloshing around whenever I move.

So, I’ve been laying at home since yesterday, busily being sick. I start feeling a bit better when I go outside and get some fresh air, but then I rapidly become dizzy again and return to my bed.

I’ve been spending most of my time on my phone, browsing through Twitter, Instagram, reddit, and other sources of interesting content. I’ll probably be spending most of the weekend watching the North American League Championship Series (assuming I’ll be un-dizzy enough by that point to be able to look at my laptop screen for extended periods of time).

I’m hoping I’ll be better enough by at least Monday so I can start posting some more content and get back to my regular daily routine, but that’s not really a guarantee, so expect me to be missing for a little while longer while I recover.