It’s already been two days since my spring break started, and I feel as if I haven’t spent the time very well. The only thing I can really say I accomplished is that I almost finished rewriting the backend of my website so my blog and other pages retrieve information more efficiently. Other than that, I’ve been sit­ting around, eating, going on Twitter and MyFace (or Facebook, whatever it’s called), and playing Poké­mon Heart Gold on a DS emulator on my computer. I know, my life is depressing.

In other news, I found out today that Google has been placing an unusually high number of foreign-language advertisements on my website. For example, I’m looking at one right now that says "imprimir calendario: Buscas imprimir calendario? Consigue Mejores Resultados con ASK" and links to a search page on Ask.com.

And I think I just made it worse by quoting that advertisement, because now Google’s going to detect more Spanish words on my blog and put more Spanish advertisements on my website.

Hopefully the rest of my spring break will be more eventful than this.

Woo.

 

Player-Submitted Poll: Favorite Boss Monster

It’s been a week since the nineteenth player-submitted polls were released for public voting. The first question was, "Out of the following, what is your favorite RuneScape boss monster to fight?" I haven’t done much boss monster hunting in the past, and I could think of my least favorite boss monster to hunt before I could think of my most favorite. I decided I would select "Undecided," or in this case, "I don’t know." But when I looked through the other options I had, I noticed that Jagex failed to modify the poll before posting it to the public.

The choices were Chaos Elemental, Corporeal Beast, Dagannoth Kings, Kalphite Queen, King Black Dragon, Skeletal horror, and TzTok-Jad. A pretty short list of boss monsters, if I do say so myself. First of all, where are the God Wars Dungeon bosses? Beaten in level only by the Corporeal Beast (already included in the poll), Spirit Beast (which is a quest monster that can’t even be fought conventionally), TzTok-Jad (already included in the poll), and Nomad (who is more of a quest monster than a boss monster), the God Wars Dungeon enemies are four of the most dominating monsters in Runescape. K’ril Tsutsaroth, General Graardor, Commander Zilyana, and Kree’arra deserve a spot in the poll options, so why were they left out?

Also, since when was the Chaos Elemental a boss monster? From what I perceived, boss monsters are monsters that have lower-levelled counterparts of themselves, and serve as the leader of all of those under him or her. For example, the Corporeal Beast is the leader of the monsters in the spirit world. The Dagannoth Kings are the leaders of all the Dagannoth. The Kalphite Queen is the leader of all the Kalphites. What is the Chaos Elemental the leader of, all the other Elementals? From my viewpoint, each elemental is unique in their own way, and if there were to be a leader for all the Elementals, it should be the Balance Elemental.

Finally, why is the Skeletal Horror included? Are time-based Slayer monsters also considered boss monsters now? And if so, why weren’t other monsters such as Bork or the Phoenix included? Some may say that the Skeletal Horror is the highest-levelled Slayer monster overall, but if you take a closer look, that’s only for the first form. After it loses 750 life points, you can bury its right arm to weaken it down to level 260, which is already lower than Bork. After losing another 750 life points, you can bury its left arm and bring it down to level 180, which is already far weaker than the Phoenix. Another 750 life points later, bury its tail and pull it down to level 100, which, believe it or not, is weaker than any of the melee Barrows Brothers, and only two levels higher than the mage and ranged Barrows Brothers. So think again, is the Skeletal Horror really a boss monster? And for the poll’s sake, wouldn’t it have been better if they were all combined into something as simple as "Slayer Bosses"?

It may have seemed throughout this entire analysis that I was picking on something insignificant and unimportant, but in my opinion, everything that Jagex releases to the public builds upon their image, whether it be positive or negative. Jagex should take a closer look at what they release to the public, even if they’re simply player-submitted polls. Jagex controls all of Runescape, so they could simply "combine" several player-submitted polls into one to make sure that each poll covers as many opinions of Runescape as possible.

 

The building in the background of the following picture has a special significance to one of my friends:

Five Minutes in My Head by Adam Parkzer - Wednesday, March 24, 2010

Hint: Check out the blog post I made on November 5, 2009.

In other news, I’ve been trying for the past five or so hours to upload my AP Spanish video project to Youtube. I’ve attempted the upload about twelve times (literally). Sometimes it fails when the estimated time remaining is one minute, and other times it doesn’t even start uploading. A few hours ago it finally uploaded, but it’s still processing. I tried converting the video to an .AVI file and it’s still not working.

Nobody will ever know how frustrated I am right now with Youtube.

 

Recoloration of Infinity Robes

On February 16, 2010, Jagex presented a guaranteed content poll on the Runescape homepage asking what the Runescape players wanted to see recolored. The Dark Bow won, receiving 24% of the votes. Immediately after (and somewhat during) the poll when the economists realized this could be a good way to make some money, they started stocking up on Dark Bows, expecting the demand on Dark Bows to rise even more once the update was released. Within a few weeks, the price of the Dark Bow sky­rocketed and nearly doubled. However, as these economists waited for the release of the update and the opportune moment to dump all their Dark Bows back into the market to make massive profits, Jagex idled. The recoloration of the Dark Bow wasn’t being released. Weeks, and even a month passed without the update. There was something wrong, and many people realized that they had made a terrible mis­take. The Dark Bows were dumped back into the market prematurely, and starting from the beginning of March, the prices of Dark Bows crashed.

What the economists failed to realize was that although Jagex said this was a guaranteed content poll, they never mentioned when the update would take place (only "in the future") or if the most popular choice would be picked to be updated. Today, along with the release of a new fishing activity called Fish Fingers, Rune guardian pets received an update that involved Infinity Robes. The guaranteed content recoloration poll effects were finally here, and they had nothing to do with the Dark Bow. Instead, they had to do with Infinity Robes. Jagex had selected Infinity Robes to recolor instead of the Dark Bow. There may be a handful of different reasons for this.

Is Jagex still releasing the Dark Bow recoloration update in the future anyway? They may still be observing the wishes of the members that voted in the poll, but they may be doing so at a later date. Jagex may have been planning the update with Rune Guardians for a while now, and they simply may have included the Infinity Robe recoloration update along with it to make Rune Guardians more appealing and useful, thus increasing the overall positivity toward the Rune Guardian update instead of claiming that it was useless. If you’re still looking to get your Dark Bow recolored, then hang in there, because the update for it might still be coming.

Is Jagex already planning a different update for the Ranged skill? If they were to recolor the Dark Bow, that would count as an update for the Ranged skill. However, they may be planning a different update for Ranged, such as the the long-awaited Dragon Crossbow or another feature similar to it. If they were to recolor the Dark Bow, that would count as another update for Ranged, and leave the Magic skill out. Jagex has been working hard to meet player demands and try to balance the combat triangle with respect to both power and updated features. Jagex merely may not have any other updates planned for Magic, so decided to use this opportunity to satisfiy the mages.

Is Jagex trying to combat merchanters that can change the economy? People have complained on the forums and during live question and answer events that merchanting clans are destroying the game. A single clan can trick thousands of people into following them so the leader can make massive fortunes of tens or even hundreds of millions of coins within a few weeks. Jagex has show interest in stopping these clans into ruining the game for others, so does that mean they’re starting by tricking the public into believing that the Dark Bow is going to be recolored, then do the Infinity robes instead? This possiblity is the least likely, as Jagex already knows that once an update for an item is released, it is still going to be skyrocketing in price, regardless of if merchanting clans do it or not.

 

I had near-perfect weather for about a week. A light jacket was enough to go for a stroll outside. I was able to put away my long winter duck-down coat into the back of my closet.

Then two nights ago, it snowed again.

Today’s DailyShoot assignment had to do with showing what spring was like, so I decided to include it in today’s blog post to try to portray how annoyed I am about the weather.

 

Daily Shoot #126

"Sunday challenge: It’s a new season (Spring up north, Fall down south). Make a photograph that illus­trates the change."

My response: It’s a little difficult showing that it’s spring if there’s still snow on the ground.

Daily Shoot #126

 

Creepy Bots

(1:01:03 PM) joycegruner21: wana chat
(1:05:18 PM) adamparkzer: no
(1:05:22 PM) joycegruner21: hey
(1:05:32 PM) joycegruner21: i’m 21/f your a male right?
(1:05:42 PM) joycegruner21: nice, I just got off work and finally got some time to relax which site did i msg you from again?

(7:50:29 PM) karmakarpe88: hey hunny
(7:50:40 PM) adamparkzer: Hi
(7:50:43 PM) karmakarpe88: hey
(7:50:59 PM) karmakarpe88: i’m 21/f your a male right?
(7:51:13 PM) adamparkzer: Are you a bot?
(7:51:24 PM) karmakarpe88: nice, I just got off work and finally got some time to relax which site did i msg you from again?
(7:51:37 PM) karmakarpe88: I know a way we can chat and have a better time.. do you cam?

I’m assuming they’re are some of those MSN bots that advertise dating sites, but if they’re not, then that’s creepy.

 

The Blood Pact

Yesterday, a new free-to-play quest was released for the first time in a few years. It’s called The Blood Pact, and it was designed to be the first quest that free players did when they first sign up to play Runescape. Over the years, I’ve noticed that Runescape has become very centralized on capturing new members’ attentions and keeping them playing Runescape. When I first signed up for and started playing Runescape over five years ago, it was difficult. There was no Grand Exchange, people were more greedy, and there were no truly helpful and experienced players that I could ask questions to whenever I wanted if I was having trouble doing something.

Back when I finished Tutorial Island and came to the Lumbridge mainland, I wanted to start off with a good pile of gold, so I sold the some of the items I got from Tutorial Island that I thought I would never need. I took a look at my runes, and thought to myself, "I’m never going to become a mage, I’ll sell these to the general store." I barely got any coins from selling my runes, but I thought to myself, "A little is better than nothing." After getting a good pile of cold, hard cash, I headed east into the desert. Already down 10 gold pieces due to the gate toll, I headed into a massive pit with a bunch of rocks. I had kept my pickaxe, and I remembered how to mine from Tutorial Island, so I headed in. Suddenly, I was viciously attacked by a Scorpion. It kept hitting 2 damage on me repeatedly while I struggled to fight back. My health points quickly declined from 10 to 0 and I died. I respawned at Lumbridge, and noticed that I had only three of my most valuable items in my inventory. All my money was gone. Discouraged, I logged out and didn’t log back in for another week.

Back when I was a low level, Zezima was the most powerful player in Runescape. He was at level 99 in all his stats, and he was ranked first globally. After the release of Summoning, Zezima mysteriously disappeared and never showed back up in the first page of the Runescape high scores. After a little bit of digging, I learned that Zezima lost motivation to play Runescape as much as he used to because he felt as if Runescape had become far too easy. New players were given benefits that us older players were never provided. There were people that got Level 99 in a stat a hard way, such as Cooking, where older players used to have to click on each piece of raw food and click on the fire 28 individual times to cook their whole inventory. The Jagex came out with the cooking update where you could cook X amount of food with one command. There’s also the Prayer update — before the update, when sacrificing bones in the player-owned house altars, one would have to right-click on the bones, click Use, and select the altar to sacrifice the bones. After the update, people training prayer could simply do that action once, and have it automatically sacrifice all their bones. As if it wasn’t already easy enough to get 3.5 times the experience on a Gilded Altar than regular bone burying, now people could go AFK and not even have to watch their character train prayer.

I’m not the only one complaining about this, though. Everywhere I go, may it be the Runescape official forums or any fan site’s forums, people are angry that the people that sign up later get more advantages as time goes on. Many don’t have to work hard for their first 1000 coins. Some people several years ago had to watch their coins increase by intervals of one and two, but nowadays, someone can kill several cows and get an inventory’s worth of cowhides to get far more than 1000 coins. But are we all considering how much this influences us more experienced and higher-levelled players? What we fail to realize is that by giving these lower-levelled players an opportunity to excel, we’re also using them to get the resources that we need to train our own stats. For example, as higher-levelled players, we don’t like doing redundant tasks, and instead prefer to make our money using higher-risk activities with more action and excitement. We like doing things that catch our interest and give us the thrill of playing the game. Killing cows to train Crafting isn’t thrilling. Fishing for monkfish in order to get food for boss monster hunting isn’t thrilling. Cutting maple trees to train Firemaking to Level 92 so we can use the shiny Inferno Adze isn’t thrilling. But we have new players for that. Their low levels restrict them from doing thrilling activities, so they do the boring ones, effectively saving us time. We can make money much faster than them, so we pay them a fraction of what we earn for their services. Economists call this a comparative advantage. Regardless of what it’s called, without the lower-levelled players getting the boost from the beginning, wouldn’t that hurt us as much as them?

 

Free Player Forum Access Expanded

A while ago, Jagex announced that free players were given access to the forums. If I remember cor­rectly, any free-to-play member with over 10 million experience points overall was permitted to use the forums on the Runescape website. There was a mixed response to this — some players supported the change, while others opposed it. The players who supported the change said that the free players deserved to be a part of the Runescape community. The players who opposed the change said that the free players should not be allowed to enter an area that only paid members were allowed to enter be­fore. Then there were people like me who simply didn’t care, as I barely used the official forums anyway, regardless of if I was a paid or free member at the time.

Further expanding the forum access for free players enraged some of the members that originally did not want free players to invade into their forum area. Many people said that 10 million experience was nowhere near sufficient for permission to be treated the same as a member, but now the cap has been lowered to half of what it used to be. This brings up the question, why is Jagex restricting the forum to paid members and high-experience free members anyway? What was the original intention of putting a limit on the forums, and is there another less intrusive way to solve this problem?

Did Jagex create the forums making it like an incentive to get membership? There was this incredible area of collaboration where people playing Runescape could gather around and talk about the game. They could give feedback about new updates, trade with other players, and even talk to other players that speak the same foreign language that they do. To Jagex, Runescape is still a business, regardless of what they say. Jagex may claim that the most important thing for them is player satisfaction, but we all know that’s not true. If Jagex ends up spending all their profit on satisfying players, they’ll get nothing out of running a site such as Runescape, and start caring less about player satisfaction. But that’s a given — the main goal for all businesses is to make money. Thus, with the forums, available for paid members only, Jagex had a way to coax people into paying, as not only do members get more game features, but they also get an outside forum to use as well. But then, why did they let free players ac­cess the forum too?

With the release of the Grand Exchange and the expansion of Runescape fan sites, the Runescape forums lost purpose and were replaced by something better. Many times before, players communicated on the Runescape official forums to organize the sale of large quantities of items. But after the Grand Exchange, they could just place the items into a massive trading system and let the items trade themselves. The Runescape forums also used to be helpful for creating monster-hunting clans, but the dominance of fan sites with much better forums (such as vBulletin or Invision Power Board) were pre­ferred over Runescape’s forums with very few features. Once a clan was made, they could use Clan Chat and never have to go back to Runescape’s forums again. The number of people using Runescape’s forums was falling, and Jagex had to do something about that. Letting in a new stream of users was their solution to bringing the forums back to life.

Jagex’s original idea was that 10 million experience was the good balancing point between enough page views to make good advertising revenue, enough active users to keep the forums alive, and enough restrictions to make people still want to get membership to gain access to the forums. Apparently, the evolving uselessness of the forums is getting worse, as Jagex felt more page views and more adver­tisement revenue would be more beneficial than the incentive of membership. Lowering the restriction to 5 million experience opened up the forums to hundreds of thousands of more users, but how much of them will actually use the forums to the contentment of Jagex? Will we soon be seeing the forum open to free members with 3 million, 2 million, or even a mere 1 million experience?